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  #1  
Old December 15th, 2003, 07:09 PM
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Default Unrest=?

So if I admit that I have a certain tendancy to micromanage will someone tell me how to fine-tune income generation? I notice I have a tendancy towards generating zero unrest 100% tax provinces without patrolling troops (I usually go with Order3). Zero unrest seems inefficient, like I could be getting more bang for the buck, but whenever I pump tax to even 110% I start generating unrest. Is there a happy medium? Should I be cranking it even higher and patrolling? How much of a growth scale boost would be needed to offset the population killed by the patrolling?

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Old December 15th, 2003, 07:24 PM
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Default Re: Unrest=?

100% tax and 0 unrest is always ideal in a normal province... unrest greatly reduces tax income.

I think taxing above 100% kills .3% population per 10% tax, and I know that growth generates .2% population per scale. Patrolling also kills pop. So I think 120% tax in a large province would probably be stable... you might need 20 patrollers (that's a guess).
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Old December 15th, 2003, 08:02 PM

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Default Re: Unrest=?

Patrolling doesn't kill population unless there is unrest, does it?
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Old December 15th, 2003, 08:34 PM
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Default Re: Unrest=?

Hmmm, sounds like 100/0 may be my best bet then. And if I really want to tweak it make sure I have a few points in growth. Appreciate the responses!

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Old December 15th, 2003, 09:16 PM
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Default Re: Unrest=?

This is a related issue:

Currently playing a game where there is a territory which always has 10_Unrest... and that's with taxes sitting on 50%. I've even sent in a priest with 20_men for patrolling... never was able to kill any of the brigands, territory still has 10_Unrest. My domain influence for the territory is +2.

ANY IDEAS why this happens?
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Old December 15th, 2003, 09:22 PM
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Default Re: Unrest=?

Constant, uniform, otherwise unexplained unrest/turn => probably hidden blood site(s).
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