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January 6th, 2004, 07:16 AM
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Corporal
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Join Date: Nov 2003
Location: Atlanta
Posts: 97
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Astral Magic worthless??
Gandalf Parker in his infinte wisdom recently said:
Quote:
In Dominions, if it looks like a killer strategy then look at it again carefully.
In Dominions, if it looks like a total waste then look at it again carefully.
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Which seems to be the case in everything except one: Astral Magic. It seems to be widely accepted that taking any astral magic is an easy way to be a target. Of what, I'm not sure. Mind Duel or something like that. But it seems to be dangerous enough to warrant every experienced player I've seen post to suggest that it just isn't worth it.
Now I'm a newbie, and am still learning the basics. but what is so bad about Astral magic. Why is it dangerous? And do any experienced players ever take astral magic on purpose? Anyone take it in multiplayer? If not, this could be the first universally accepted "never do this" type thing in Dominions. At least everyone I've seen seems to say that.
Darryl
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January 6th, 2004, 07:29 AM
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Corporal
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Join Date: May 2001
Location: Oxon Hill, Md. USA
Posts: 91
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Re: Astral Magic worthless??
Hi,
Well, I'm a newb too, but have done a great deal of reading about D1 before playing D2.
Astral, if you're playing MP (which I haven't and won't) is an all or nothing thing playing versus other people because of the Magic Duel spell. If your pretender has any astral less than, well 9 or 10, I should think, then someone else who has good astral mages (R'lyeh, for example) can cast MD and bLast your pretender to mindless kindom come.
Against the computer, this isn't so much of a problem, though I have seen the CP do some interesting things in my first full game with Difficult level AIs. So I may not be as safe as I thought I was in SP.
Astral has some great and very powerful spells that you'll be hard put to do without at some point, for example, you need astral 3 to cast Dispel. And the first time Ermor or C'tis put up Burden of Time you'll be sorry you don't have SOMEONE with astral 3. But for MP, I would boost a mage or priest, not my pretender.
If you DON'T have any astral then you're not vulnerable to this at all. I'm sure a vet will come along and clean up my mess and give you more details, but that's the gist of it. I think.
Adios,
V'ger gone
[ January 06, 2004, 05:33: Message edited by: Vger ]
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January 6th, 2004, 08:02 AM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 410
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Re: Astral Magic worthless??
No, your description is good. Not much to "clean up".
Effectively astral magic is one of the most potent paths, however it has the pitfall that encounters with better astral mages can leave you dead.
It's powerful enough that it's worth using... just understand the gamble you're taking.
All players have three basic options:
1- Don't use astral magic. Ignore the whole situation.
2- Use mages with some astral magic. Enjoy it's power, but know that it's possible that clever enemies may be able to exploit this.
3- Use very potent astral mages and hope to trump other players astral magic.
There really is no best choice. Things depend entirely on the circumstances of the game, and the choices that the other players made.
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January 6th, 2004, 08:05 AM
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Sergeant
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Join Date: Dec 2003
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Re: Astral Magic worthless??
Remember, also, that mind duel is cast in combat. If you keep your pretender at home, he is safe (well, untill the enemy comes calling at your capital, but at this point you have other problems anyway).
Astral on the pretender is an issue for people that plan to use him as a SC (supercombattant). But nobody forces you to.
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January 6th, 2004, 05:10 PM
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Re: Astral Magic worthless??
Either gamble on it or don't.
If you choose a nation that has astral magic, be prepared to deal with it and mark your opponents wisely and well. If at all possible, don't fight an astraly powerful nation if you're not one. Or wear them down with other tactics, players, or units to take away their advantage of killing or nulling your mages and supercombatants.
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January 6th, 2004, 05:21 PM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
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Re: Astral Magic worthless??
I play with Astral a lot. Its power and versatility are marvelous and, with all due respect, I really don't worry about Magic Duel very much at all. Yes, it has a chance of killing even strong Astral mages, and an even greater chance of killing weak ones, but a rain of crossbow bolts or a cadre of Eagle Warriors coming in from above are dangerous too. A good Smite spell is a killer as well, and has no risk for the caster.
In either MP or SP, I just haven't found Magic Duel to be coming even close to living up to its dreaded reputation. Since Astral has so many spells I really, really enjoy, it is my most common pick, and I've used it in a full range of strengths.
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