.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 15th, 2004, 07:21 AM
apoger's Avatar

apoger apoger is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
apoger is on a distinguished road
Default Mod - Improved Light Cavalry

Just sent Illwinter/sunray another mod.

This one makes some mods to light cavalry which I felt needed more than the 3 strat move to justify it's cost.

Hope you guys like it.
Reply With Quote
  #2  
Old January 15th, 2004, 07:34 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Mod - Improved Light Cavalry

Care to give us a summary of what you modified?

PvK
Reply With Quote
  #3  
Old January 15th, 2004, 07:55 AM

Keir Maxwell Keir Maxwell is offline
Sergeant
 
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
Keir Maxwell is on a distinguished road
Default Re: Mod - Improved Light Cavalry

Something that might help me play Tien C'hi Barberian Kingdoms as a Horse Nomad nation - I must try this.

This could be very interesting regarding decisions I'm looking at around adjustments to light troops in the War of The Ring mod.

Thanks Alex.

cheers

Keir
Reply With Quote
  #4  
Old January 15th, 2004, 08:16 AM
apoger's Avatar

apoger apoger is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
apoger is on a distinguished road
Default Re: Mod - Improved Light Cavalry

From the file:


Ever since Dom1 light cavalry has had issues. Most LC has the combat power of militia or light infantry, at a cost of 2.5 times their infantry counterparts.

In Dom2 Illwinter attempted to upgrade LC by giving it a strategic move of 3. This helped, however fast movement on the map doesn't justify the heavy cost (in my opinion).

LC face problems as their hit and run battlefield tactics are difficult to model in Dominions. What they should do is circle around the enemy formations, making lightning strikes into vulnerable spots and withdrawing before the enemy can react properly. Since Dominions battles are toe to toe affairs this doesn't offer much to the LC.

What I have done is given LC extra attack and defense skill. This is an abstraction that represents that the LC aren't really sitting in front of the enemy troops. They are moving back and forth, exploiting weak spots and avoiding entanglements. They still have little or no armor, and die fast if they get hit.

I think this is a reasonable way to adjust LC and I am hoping that this will inspire players to actually use them.

Of course you may think LC are fine, or may disagree with the modification. No problem, don't use this mod. Play the game the way you like.

The Bonuses:
Very Light Cavalry (pro 7 and less) get +2 attack and +3 defense.
Light Cavalry (pro 8-10) get +1 attack and +1 defense.
Cavalry with armor 11+ got no adjustment, they use armor not speed.
I adjusted some Centaurs, as that seemed fair.
Also the Wolf Riders got benefits as I felt they are also LC.

[ January 15, 2004, 06:17: Message edited by: apoger ]
Reply With Quote
  #5  
Old January 15th, 2004, 08:18 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Mod - Improved Light Cavalry

Did you include all the light cavs? There are quite a few - for example, TC, Arco, Horse Brothers, Tribals. Just curious, because I've been planning to mod the light infantries... and there are a WHOLE BUNCH scattered through all the unit numbers in the game.

Also, I have not figured out a use for shortbow LCs, with short range and bad precision, costing 3X indy archers but no better...

[ January 15, 2004, 06:19: Message edited by: Saber Cherry ]
__________________
Cherry
Reply With Quote
  #6  
Old January 15th, 2004, 08:22 AM
apoger's Avatar

apoger apoger is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
apoger is on a distinguished road
Default Re: Mod - Improved Light Cavalry

If I missed any let me know, but I think I got them all. It wasn't as many as I thought there would be. Less than 20 I think. Keep in mind that I drew the line at cavalry that are very low on protection.

Yeah, light infantry, that would be a hard one. Good luck on that.

Although I'm not going to have more fun with trying to mod all the mages precision stats. I'm stalling on that one because it's a real job.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.