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  #1  
Old January 16th, 2004, 11:23 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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SurvivalistMerc wrote:

>Nagot Gick Fel,
>
>Please keep us posted. I would love to discover what happens to you in the remainder of the game.

Nation with Order+3/Misfortune+3 in a common events game. Patched to 2.06 after submitting turn 27 or 28.

Random events so far:

Turn 29: +50 gold, -20 unrest in an Order+3/Misf+2 province.

Turn 30: +5 air gems in an Order+3/Misf+1 province in enemy dominion.
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Old January 16th, 2004, 11:28 PM

SurvivalistMerc SurvivalistMerc is offline
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Not bad.

This has caused several of us to wonder if other changes have been made to the events besides making order and turmoil +/- 5% and all luck scale imbalances +5% in either direction with regard to the number of events.

I'm playing that game with order 3, misfortune 2, and I got "a large number of water gems" from a province in someone else's lucky dominion. I had never gotten a large number of gems before when taking unluck 3.
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Old January 17th, 2004, 12:29 AM
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Default Re: To SurvivalistMerc

Quote:
Originally posted by SurvivalistMerc:
Not bad.

This has caused several of us to wonder if other changes have been made to the events besides making order and turmoil +/- 5% and all luck scale imbalances +5% in either direction with regard to the number of events.
Not that I know of. JK might have changed something, but I find it unlikely.
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Old January 17th, 2004, 08:59 AM

SurvivalistMerc SurvivalistMerc is offline
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Thank you, Kristoffer. I hope folks have told you how wonderful it is to have the devs join our discussions on this board.

I played a few games on order zero or 1 using a luck scale until I realized what I could do to events and income with order3, misfortune3. That combination seemed to drastically reduce events. And now when we take order3, misfortune3, we are supposed to have the baseline level of events because the -15% from order cancels the +15% events from turmoil. But it seems as if the events don't dramatically increase.

Of course, I have very limited experience with the new scales. I would have imagined a normal number of events with 80% of them bad would be disastrous, though. It just hasn't proven this way.
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Old January 21st, 2004, 11:01 PM
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Default Re: To SurvivalistMerc

Turn 32: +4 death gems (Order+1/Luck+0 province)

(No bad event so far in 2.06! )
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