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January 18th, 2004, 08:18 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Hoburg Alliance Special Edition, now complete with hoburg heroes
A new release of my modded Hoburg mod, includes (as in new units not found in Illwinter's original Hoburg mod) 2 sacred units, one mage, and replacements for all 4 Ulm heroes.
Available at Illwinter's site.
[ January 24, 2004, 11:54: Message edited by: Teraswaerto ]
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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January 18th, 2004, 08:28 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Quote:
Originally posted by Teraswaerto:
A new release of my modded Hoburg mod, includes (as in new units not found in Illwinter's original Hoburg mod) 2 sacred units, one mage, and replacements for all 4 Ulm heroes.
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What? No sneaky little halfling assassins? Or even spies?
How about my favorite tactic from DnD. Give them all amulets of barkskin and poisoned daggers. Then load them onto catapults. "You hear a strange screaming which is coming closer and Closer and CLOSER.. IT'S ABOVE YOU!"
--
If you cant beat 'em, join 'em.
If you cant beat em or join em,
then at least try to surprise them.
[ January 18, 2004, 18:30: Message edited by: Gandalf Parker ]
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 18th, 2004, 08:30 PM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Great work, Teraswaerto. Outstanding concepts for the heroes.
One idea could be to make an assasin priest for the short folks. Thus giving them one very good reason for a strong bless effect.
Could be Hoburg Restmakers. Created by the lack of punch these little people got against the undead of Ermor. Take out the undead leaders and the whole hord falls. That they work well against mundane enemies are just a nice bonus.
[ January 18, 2004, 18:36: Message edited by: Wauthan ]
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January 18th, 2004, 08:54 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Quote:
Originally posted by Gandalf Parker:
What? No sneaky little halfling assassins? Or even spies?
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They were planned, trust me. However there are no commands listed with which to add spying or assassination ability, and I didn't want to mess with units that can be used by other nations. After the next patch, I hope.
Quote:
Originally posted by Wauthan:
Great work, Teraswaerto. Outstanding concepts for the heroes.
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Thanks!
[ January 18, 2004, 18:57: Message edited by: Teraswaerto ]
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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January 23rd, 2004, 10:36 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Can't get the file, link is broken/File Not Found ...
Can you host it again - or send it via email (cf my profile) ?
Thx
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January 24th, 2004, 03:24 AM
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Private
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Join Date: Nov 2003
Location: San Jose, CA, USA
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Re: Hoburg Alliance Special Edition, now complete with hoburg heroes
Great mod! I had loads of fun with it. Would like to see 1 leader with a strategic move of 2.
Leadman
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