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January 21st, 2004, 06:06 AM
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Corporal
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Join Date: Jan 2004
Location: NJ
Posts: 57
Thanks: 0
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Bug, Oversight, or Intended Behavior?
Very frustrated. Just had my decked out Star Child killed during an assassination attempt on an Atlantean Consort. First paralyzed him with Mind BLast then moved up to melee range after 10 MBs didn't kill him. I attacked and killed him in 2 shots but was poisoned (I'm assuming from his _repel_ attempt while _paralyzed_!?). Should a paralyzed unit be able to repel?! I wouldn't think so. Furthermore my Star Child had cast Twist Fate and Personal Luck. Neither had any effect on the poison. Granted the Personal Luck may simply have failed the 50% chance to avoid damage but shouldn't Twist Fate protect from the first poison damage or at least from the repel? And Lastly how many rounds more does a battle Last when one side has all died/routed with only winner left on the field? Several (2 or 3) seemed to go by as I watched my Star Child drip with poison and die. The horror ... the horror ...
P.S. If this is a bug I have the turn saved for Dev review.
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January 21st, 2004, 06:09 AM
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Re: Bug, Oversight, or Intended Behavior?
They also have coral armor.
Which means whenever they are hit by an opponent they are struck by the poison. I don't know if there is a % chance of this or not specifically, but since you were striking the opponent your twisted fate did not kick in, though perhaps it should (in that circumstance).
Fire Shield, Astral Shield, Vine Shield and innumerable other items in the game work in this fashion.
[ January 21, 2004, 04:10: Message edited by: Zen ]
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January 21st, 2004, 06:14 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Bug, Oversight, or Intended Behavior?
I think a longer weapon will avoid poisoning from coral armor.
In general, yes, I think luck and twist fate would help, though perhaps not against attacking something with poison armor using a short weapon.
The results of poison, being on fire, etc. will continue to be resolved until the situation is corrected by the afflicted units (i.e. there's a chance each turn the poison will stop having effect). Naturally, the defeat of the enemy doesn't help against poison already in the veins.
PvK
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January 21st, 2004, 06:19 AM
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Corporal
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Join Date: Jan 2004
Location: NJ
Posts: 57
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Re: Bug, Oversight, or Intended Behavior?
Thanks for the fast response Zen and PvK. Ididn't know that about Coral Armor but it makes sense. The weapon the Star Child was using was a Frost Brand with Length=2. Maybe the length needs to be greater to avoid poison damage.
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January 21st, 2004, 06:27 AM
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Re: Bug, Oversight, or Intended Behavior?
More than likely.  Though if I was a Star Child in assassin territory I'd get a 100% Poison Resist item. Since nearly everything has coral armor or weapons and poison is annoyingly effective 1 on 1.
If you haven't, put a starshine cap on your Star Child (if you've invested alot of gems in his equipment already) and have him teleport back to labs to pick up specific items he needs for his assassin routines. (Anti-heat for Abysia, anti-poison for Atlantis, etc)
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January 21st, 2004, 06:33 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Bug, Oversight, or Intended Behavior?
Quote:
Originally posted by Zen:
If you haven't, put a starshine cap on your Star Child (if you've invested alot of gems in his equipment already) and have him teleport back to labs to pick up specific items he needs for his assassin routines. (Anti-heat for Abysia, anti-poison for Atlantis, etc)
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Teleport is astral 3, and star children only have astral 1, IIRC.
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