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  #1  
Old January 26th, 2004, 06:19 PM
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Default AI opponents lack of researching

I have played lots of games(single&multiplayer) and have noticed the AI opponents have a serious problem setting units aside for researching. In the beginning of the game the AI opponents do a good job researching... yet by middle and late game their researching never seems to increase causing them to be feeble in magic.


Hopefully something can be done in a future patch to help the researching for AI opponents .
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Old January 26th, 2004, 06:24 PM

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Default Re: AI opponents lack of researching

Hmm, I've not really seen this myself. Sure there are some nations that suck, but there's usually a few that are going nuts with the research. Then again I'm playing largish maps with 10+ opponents, maybe your sample is skewed if you play fewer opponents or smaller maps. High level magic probably isn't worth as much on a smaller map anyway, since the time to get to it (and have the gem economy to use it) might be too long.

Its somewhat dependant on how you like to research as well, if you are a gung ho researcher you should notice that the other nations are lacking there (but its reletive ). If you are playing Ulm (usually...) then you should notice that you arn't in front, or even in the middle.
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Old January 26th, 2004, 07:52 PM
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Default Re: AI opponents lack of researching

Quote:
Originally posted by licker:
If you are playing Ulm (usually...) then you should notice that you arn't in front, or even in the middle.
Default Ulm is probably one of the better nations when it comes to research. Master smiths are research 5 even in drain 3, and only cost 140 gold each. They are almost as efficient as sages in high drain areas. Ulm has no problems with gold early on, and can afford to build a master smith every turn.
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Old January 26th, 2004, 08:09 PM
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Default Re: AI opponents lack of researching

Quote:
Originally posted by licker:
Hmm, I've not really seen this myself.
Neither have I. Usually there are a couple AI nations who really take off and force you to spend significant research resources just keeping up. In two of my current m/p games, two AI nations have really established a huge lead in research, and it's almost turn 70.
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Old January 26th, 2004, 08:37 PM
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Default Re: AI opponents lack of researching

AIs always beat me in the research race unless I become very rich fast and find a library on turn 2...

Where they really fall behind is site-searching and summoning.

[ January 26, 2004, 18:37: Message edited by: Saber Cherry ]
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Old January 26th, 2004, 09:10 PM

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Default Re: AI opponents lack of researching

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by licker:
If you are playing Ulm (usually...) then you should notice that you arn't in front, or even in the middle.
Default Ulm is probably one of the better nations when it comes to research. Master smiths are research 5 even in drain 3, and only cost 140 gold each. They are almost as efficient as sages in high drain areas. Ulm has no problems with gold early on, and can afford to build a master smith every turn.
True, hense the 'usually'... still Ulm early on isn't as likely as someone else to go research crazy (at least from my experience), and their two themes don't seem research friendly at all. Normally I see Pythium and or Vanheim cranking out research, I normally am aggressive with my research as well (especially if I find a library or 2) but I'm seldom able to outpace all the AIs, and even if I do start faster at some point I am caught.
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