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February 1st, 2004, 01:47 AM
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Corporal
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Join Date: Jan 2004
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ulm help
i just got the game did very well on the walkthru (very helpfull). I tried several times to play the Ulm as i like the description. I tried twice with a combat pretender then tried a rainbow pretender(which i did a little better with). I play against 5 easy AI. When my path crosses with any AI i seem to go downhill and its only a matter of time before its all over.
Any pretender suggestions? and why, in my 3 tries i like the great sage the best let me know the error of my ways.
Are xbows knights and infantry enough to get the job done or am i lacking something?
i know i should probally be making my commanders things and would welcome suggestions.
Spell reasearch any tips on things to aim for?
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February 1st, 2004, 01:53 AM
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Corporal
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Join Date: Jan 2004
Location: New York City, USA
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Re: ulm help
Quote:
Originally posted by condors:
i just got the game did very well on the walkthru (very helpfull). I tried several times to play the Ulm as i like the description. I tried twice with a combat pretender then tried a rainbow pretender(which i did a little better with). I play against 5 easy AI. When my path crosses with any AI i seem to go downhill and its only a matter of time before its all over.
Any pretender suggestions? and why, in my 3 tries i like the great sage the best let me know the error of my ways.
Are xbows knights and infantry enough to get the job done or am i lacking something?
i know i should probally be making my commanders things and would welcome suggestions.
Spell reasearch any tips on things to aim for?
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Well, without trying to give a long analysis of how to expand and play well, I can give you one tip that helped me a lot.
I assume you mean that you are playing vs. 5 AIs on the Aran map. I tried the same thing at first and, depending on how the enemies were placed, even on easy AI it can be very tough.
What I did is reduce the it to 3 AI opponents and was selective about my starting position (e.g. I started over if I was placed very near an enemy, in the center, or locked square into a corner). This actually ended-up making the game too easy but I learned a lot.
Then I started raising the number of enemies as I got better.
Suffice it to say that there are a lot of approaches to winning but understanding the complex underlying dynamics of the game is needed eventually to be able to win consistantly in a situation where you start with many enemies close.
So, reading the FAQ at the top of the page and checking out Sunray's site and reading that stuff, along with practice will do a lot more for you than a few Ulm tips I think
[ January 31, 2004, 23:56: Message edited by: diamondspider ]
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February 1st, 2004, 02:07 AM
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Sergeant
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Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
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Re: ulm help
Quote:
Originally posted by condors:
Any pretender suggestions? and why, in my 3 tries i like the great sage the best let me know the error of my ways.
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I like the sage also. Cheap (only 35 points), and new magic paths are only 10 points. That's not what's causing you problems.
Quote:
Are xbows knights and infantry enough to get the job done or am i lacking something?
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Be sure to make a wizard/mage/spellcaster of some kind and send him along with your army. My basic starting army is the commander that you get for free, then I recruit the unit with the highest 'holy' value and make him my prophet. I send the army out with the commander, prophet, pretender, and the grunts...making sure to order my leaders to 'stay behind troops'. After I capture a few provinces, my pretender is usually searching for magic sites, but by this time I've recruited a spellcaster to replace him.
Follow Diamondspider's advice about lowering the number of opponents. I started with 2 easy AI on Aran map.
Quote:
Spell reasearch any tips on things to aim for?
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This is one of the most confusing areas for a beginner. What spells to go for? There are many choices. A safe bet is to research Evocation up to 4 (assuming your sage/pretender has Earth 3, you can have him cast blade wind in battle). Evocation gives a decent number of battlefield spells right from the start.
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February 1st, 2004, 03:10 AM
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General
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Join Date: Nov 2000
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Re: ulm help
Quote:
Originally posted by Targa:
My basic starting army is the commander that you get for free, then I recruit the unit with the highest 'holy' value and make him my prophet.
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Don't bother with making a holy 2 commander your prophet, unless you also want the boost to stats to help him in combat, as any commander is brought up to holy-3 or has one added to their priest ability, whichever is higher.
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February 1st, 2004, 07:51 AM
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Corporal
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Join Date: Dec 2003
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Re: ulm help
Ulm....vs some easy AI? here is my suggestion.
5 AI is too much on the ARAN for newbie. reduce it.
All pretender is acceptable. If you want a easy start, choose a dragon. Dragons can razed almost everything on a indy.3 map. But, if your dragon get some serious wound, back to your provinces.
Make the start-commander your prophet, Ulm havnt priestly 3+ commander.
Clear indys near your capital to increase resource income.
Choose the 80point Admin.50 Castle if you want rebuild Black Order(they are faster and do well against easy ai), and choose admin.40 if you prefer to use a general army--mixed shield/pikeman.
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There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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February 1st, 2004, 08:42 AM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: ulm help
Some simple magic advice. Research Construction so you can make Earth Boots, Conjuration for Summon Earth Power, then equip these boots on a Master Smiths, and have them cast Summon Earth Power and then Blade Wind as much as they can.
If you use the Sage, don't bring him into combat since he dies easily and will lose lots of magic if that happens.
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