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February 20th, 2004, 12:01 PM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
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Empowerment
The cost of empowerment is based upon the already existing magic skill. I am in the office, so I can not check this quickly, but does the cost get determined by the actual level or the level modified by any items?
As a follow on, does it make sense to hand off any magic items when empowering, then getting them back the next turn. Alternatively, I think that if you have zero skill, the cost of getting level one is higher than the cost of going from one to two. Would it make sense to give someone with zero an item, so as to empower them?
I know, usually one does not empower a commander with zero power, I am just exploring this as a possible issue.
Thanks from someone who is not taking work very seriously on Friday afternoon!
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February 20th, 2004, 12:06 PM
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Re: Empowerment
Quote:
Originally posted by Saxon:
The cost of empowerment is based upon the already existing magic skill. I am in the office, so I can not check this quickly, but does the cost get determined by the actual level or the level modified by any items?
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Actual level.
Quote:
As a follow on, does it make sense to hand off any magic items when empowering, then getting them back the next turn. Alternatively, I think that if you have zero skill, the cost of getting level one is higher than the cost of going from one to two. Would it make sense to give someone with zero an item, so as to empower them?
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When you have 0 skill it doesn't give you any additional paths, it still costs 50 Gems to empower in your first path rank.
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February 20th, 2004, 12:31 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
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Thanked 31 Times in 12 Posts
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Re: Empowerment
Quote:
Originally posted by Saxon:
I know, usually one does not empower a commander with zero power, I am just exploring this as a possible issue.
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Actually, empowering a zero power Nataraja is one of my favourite SC strategies for those magic strong nations that have access to him. It gives you the great scales that a 0 point pretender allows together with an exceptionally deadly SC when equipped correctly, and later on a budding arch-mage when empowered a bit and handed magic-boosting items, of which he can carry more than his fair share. It would not work if those magic-strong nations were not so exceptionally good at finding magical sites, of course.
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When I said Death before Dishonour, I meant alphabetically.
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February 20th, 2004, 12:43 PM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
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Re: Empowerment
Good, it sounds like things are as they should be. I am always impressed with the level of detail the programmers have covered.
As for empowering a zero skill pretender SC, I will have to consider that. I usually shy away from SC and my first real experiments were with immobile pretenders. Some good fun with an immortal saurlich have made me more open to the idea of SC.
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February 20th, 2004, 01:04 PM
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Re: Empowerment
Empowering is something you can afford to do in SP games, I'd keep away from strategies that revolve around putting 50 Gems into a unit that doesn't fully equip them in MP.
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February 20th, 2004, 04:46 PM
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Second Lieutenant
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Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
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Re: Empowerment
Quote:
Originally posted by Zen:
Empowering is something you can afford to do in SP games, I'd keep away from strategies that revolve around putting 50 Gems into a unit that doesn't fully equip them in MP.
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Good point. It certainly is betting more than a bit on luck in site-searching - or on having, and holding, enough land.
On the other hand, it does allow you to have some awesome scales, even if you never find enough sites to justify boosting the Nataraja later on.
__________________
When I said Death before Dishonour, I meant alphabetically.
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