.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 13th, 2004, 11:41 PM

Spacepain Spacepain is offline
Corporal
 
Join Date: Mar 2004
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
Spacepain is on a distinguished road
Default Astral and Fire and Blood Oh My!

Well, I've become a pretty good Ulm player they're very straight forward. Very little magic is really invovlved. Now, I've been looking at other nations that have pretty good heavy infantry like Pythium, Arco, and Marignon, but a much stronger affliation at magic... and I'm swamped. I'd have more success digging a hole through the middle of the Earth with my toenails than I'm having with these nations...

So, what are the do's and don'ts of Pretenders, domain, and magic of the nations with the heavier infantry and decent magic?

I'm going to leave ranting about blood magic to its whole own post...
Reply With Quote
  #2  
Old March 14th, 2004, 01:03 AM

Guest
 
Posts: n/a
Default Re: Astral and Fire and Blood Oh My!

It's best if you just pick one nation and one theme and ask about them, than a few. They all play differently and have different pretenders that can work to their advantage. I'm sure you'll get more informative responses from the numerous opinionated patrons of the forums to what is good if you go that approach.
Reply With Quote
  #3  
Old March 14th, 2004, 04:49 AM
st.patrik's Avatar

st.patrik st.patrik is offline
Major
 
Join Date: Sep 2003
Location: The Forest of Avalon
Posts: 1,162
Thanks: 0
Thanked 50 Times in 11 Posts
st.patrik is on a distinguished road
Default Re: Astral and Fire and Blood Oh My!

here's my 2 cents on "How To Use Magic":

that is, have specific goals - magic 'in general' won't do you much good. For this reason I tend to prefer nations which have a somewhat narrow magic, otherwise there are just too many options (for my tastes). So if you're starting out trying to use magic effectively I suggest pick a race which has a dominant path you like the sound of, and then experiment with the spells they have at their disposal. So for example you could choose Pangaea and explore nature magic, or Vanheim and explore air and earth, etc. I would avoid Arco if you're starting out, because they have so many random picks. Become a master of a particular path of magic.

just my 2 cents - hope it's helpful
Reply With Quote
  #4  
Old March 14th, 2004, 05:07 AM
fahdiz's Avatar

fahdiz fahdiz is offline
Sergeant
 
Join Date: Jan 2004
Location: Oregon, USA
Posts: 332
Thanks: 0
Thanked 0 Times in 0 Posts
fahdiz is on a distinguished road
Default Re: Astral and Fire and Blood Oh My!

Quote:
Originally posted by st.patrik:
here's my 2 cents on "How To Use Magic":

that is, have specific goals - magic 'in general' won't do you much good. For this reason I tend to prefer nations which have a somewhat narrow magic, otherwise there are just too many options (for my tastes). So if you're starting out trying to use magic effectively I suggest pick a race which has a dominant path you like the sound of, and then experiment with the spells they have at their disposal. So for example you could choose Pangaea and explore nature magic, or Vanheim and explore air and earth, etc. I would avoid Arco if you're starting out, because they have so many random picks. Become a master of a particular path of magic.

just my 2 cents - hope it's helpful
All of this is a good reason that st.patrik's favorite nation, Man (and especially the Last of the Tuatha theme), is IMO a good one to learn more about magic, as well as bless strategies. They're fairly focused (Air and Nature - only Tuatha get random picks), their infantry is quite straightforward, and longbowmen are really fantastic. Air is also very good for blessings on the great Daoine Sidhe, especially coupled with longbowmen.
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
Reply With Quote
  #5  
Old March 14th, 2004, 06:18 AM

Ctennyson Ctennyson is offline
Corporal
 
Join Date: Jan 2004
Location: Canada
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Ctennyson is on a distinguished road
Default Re: Astral and Fire and Blood Oh My!

Ulm uses Fire and Earth magic, so you ought to be used to those already.

Abyssia plays a lot like Ulm, ignore blood and just go with fire, and maybe death. I like Man with Fire and Air, for Wind Guide/Flaming Arrows combos.

I suck with Arcos, so lets not talk about them, or Pythium.

If you want an intro to magic, try Ashen Empire Ermor, and take a serious Rainbow Ghost King. Ermor is hard to lose to the CPU with, and you ought to have tons of time to see what all the magic does.
Reply With Quote
  #6  
Old March 14th, 2004, 07:52 AM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Astral and Fire and Blood Oh My!

A simple way to use Pythium's magic power is to have lots of Communicants, then have your Theurgs/Arch Theurgs cast Communion Master and Quickness, followed by Thunder Strike or Orb Lightning or Stellar Cascades, or maybe Paralyze, depending who you are facing & what level of research you have.

[ March 14, 2004, 05:53: Message edited by: Teraswaerto ]
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:18 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.