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March 15th, 2004, 02:21 AM
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Corporal
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Join Date: Mar 2004
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The Good, the Bad, and The Ugly: Spells
Well, theres an awful lot of spells availabe.... too many to learn in one go, or two, or three goes even. So, what are the good spells to research and develop for, and the spells to be avioded at all costs.
I've learned very little of spells in the several SP games I've played... little more than hoardes of hell is pretty lame, it takes a LOT of pale riders to do any good, and fire files is the very unpleasant result of neglecting to study evocation.
While I'm sure that preference varies from person to person, and varies a little from nation to nation, there is bound to be some spells that just deserve an award for how useful and great they are.
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March 15th, 2004, 02:31 AM
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Major General
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Re: The Good, the Bad, and The Ugly: Spells
Well, me, I'm a big fan of Wish: It's so awesome, and there's so much stuff you can do with it. I mean, even the name is awesome.
The alteration school contains a number of very nice spells, such as the battle buffs like Mirror Image, Mistform, Body Ethereal, Personal Luck....all of those are Alterations.
Fire flies is indeed the result of neglecting to study evocation. While there's a ton of spells which perform similar tasks and do better in similar roles (Blade Wind, Nether Darts), you certainly get what you pay for with Fire Flies.
Hordes from Hell is not as lame as you make it out to be, though: The cost is relatively modest, and it's a remote-summons. You can cast it at any target province, and the aforementioned hordes from hell will appear. While not powerful, you can shotgun them all over the map and drive your opponent absolutely nuts. It's not something you use against hardened targets, but it's not bad at raiding and generally raising hell. 
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March 15th, 2004, 02:36 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: The Good, the Bad, and The Ugly: Spells
A lot of spells, including Pale Riders, have better effects when cast by more powerful mages. IOW, some spells won't seem as good when used by low or medium powered mages.
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March 15th, 2004, 10:15 AM
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Captain
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Join Date: Feb 2004
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Re: The Good, the Bad, and The Ugly: Spells
With Caelum, I'm a bit disappointed by mages: they rarely deliver the significant punch that might turn the tide of the battle. I dont know if I ever have seen a single lightning bolt hitting an enemy (seen it hitting my units though, guess I'll have to produce more of these "Eyes of Accuracy". Friendly Fire is so realistic...)
Quickness, Ghost Wolves and Falling Frost are my Favorites so far...
[ March 15, 2004, 08:16: Message edited by: Chazar ]
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March 15th, 2004, 11:18 AM
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Private
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Join Date: Jan 2004
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Re: The Good, the Bad, and The Ugly: Spells
A cloud-trapezing Caelum High Seraph with a staff of storm and knowledge of the spell "Wrathful Skies" delivers quite a punch though.
This spell can also be combined with the lightning immune wyverns, which are relatively cheap air summons (only drawback is that they are cold-blooded, but usually I compensate for this by striking deep into enemy territory).
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March 15th, 2004, 04:03 PM
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General
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Re: The Good, the Bad, and The Ugly: Spells
Quote:
Originally posted by Chazar:
I dont know if I ever have seen a single lightning bolt hitting an enemy
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I'm not sure what game you're playing then. Since lightning bolt is the single most accurate (other than prec 100) spell in the game with a precision of 7. Combine that with the precision of 12 on the high seraph, and the aim spell and it will rarely miss.
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