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March 15th, 2004, 09:13 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Can one remove certain spells from the game via a mod?
Sorry, I dont understand modding well yet -- can one remove some spells? I personally am sick of losing Celestial Masters to Breath of Winter, and would settle for having it removed from the game until spellcasting AI is fixed further. Would this be possible? And if so, could someone with time on his or her hands tell me how to do it? Thank you.
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March 15th, 2004, 09:41 AM
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Major General
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Join Date: Jan 2004
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Re: Can one remove certain spells from the game via a mod?
You can't entirely remove a spell, as far as I know, but you can modify it to require impossible path combinations, such as both holy and unholy.
Try the following:
code:
#selectspell "Breath of Winter"
#path 0 8
#path 1 9
#pathlevel 0 9
#pathlevel 1 9
#end
That'll make the spell require a unit that is simultaneously a level 9 holy and unholy priest. That ain't gonna happen...ever! As a result, this spell is uncastable.
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March 15th, 2004, 10:05 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Can one remove certain spells from the game via a mod?
Very good idea Norfleet ! I only thought of making spells so costly (1,000 gems or fatigue ) they wouldn't be used even by the stupidest AI, but your Holy 9/Unholy 9 trick in better
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March 15th, 2004, 10:28 AM
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Major General
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Join Date: Jan 2004
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Re: Can one remove certain spells from the game via a mod?
Quote:
Originally posted by Norfleet:
That'll make the spell require a unit that is simultaneously a level 9 holy and unholy priest. That ain't gonna happen...ever! As a result, this spell is uncastable.
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It's a truly inspired idea, in theory. I suggest that it be checked out in an actual test game to be sure the folks at IW didn't include impossible-conditions checking in their code (something which all good programmers should allow for to make their apps bullet/idiot proof), which might cause the game to do something unfortunate like ignoring your directives.
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March 16th, 2004, 02:26 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Can one remove certain spells from the game via a mod?
Thank you.
Could you tell me please which document I must open to put in this order, and where I should enter it? (I open it with wordpad, right?) Must I find the order for "Breath of Winter" as it stands now and override it?
thanks
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March 16th, 2004, 02:31 AM
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Second Lieutenant
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Join Date: Dec 2003
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Re: Can one remove certain spells from the game via a mod?
Just copy/paste the commands Norfleet posted into your own "Sacred Salamanders" mod. Just paste it in one line below the #end command of your salamander edit and it should work as intended. Mod commands are global so you can mix spell, nation and unit mods all into one mod document. It just gets a bit confusing after a while.
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