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  #1  
Old March 25th, 2004, 11:51 PM
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Reverend Zombie Reverend Zombie is offline
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Default On the effective early use of Pretenders in combat

How do effective Dom2 players use their Pretenders in combat in early game expansion?

Particulary, how strong a Pretender does one need?

What spells are most commonly used on these pretenders for protection?

What types of items are generally required for pretection before sending your Pretender off into battle?

These questions are mainly to figure out how to prevent the Pretender from racking up afflictions, or dying.

How many standard troops ought to be brought into battle with the Pretender, if we are talking about basic missile troop and footman type of units.

Finally, do you send the Pretender in straightaway after buffing with any necessary protection spells, or do you try to get a few rounds of offensive spell casting in as well?
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Old March 26th, 2004, 12:03 AM
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fahdiz fahdiz is offline
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Default Re: On the effective early use of Pretenders in combat

There's sooooo much here.

Firstly, let me start off by saying I very much doubt I am an "effective" player. But I wanted to answer your questions with another question, before offering my own pitiful advice.

What nations are you thinking of, specifically? Pretender choice/Magic paths are chosen within the framework of a national identity.

Any spells and items which protect your pretender from either picking up afflictions or being hit at all are good - Lucky Coin, Pendant of Luck, Body Ethereal, Protection, Mistform, etc. Regeneration and reinvigoration items are also quite helpful.

In general, if I'm trying to build an SC I go whole hog - I like to be able to send the pretender in by him- or herself.

For solo SCs, I really like the Wyrm with Astral 5 (casting Astral Shield, Astral Weapon, and Body Ethereal on himself before the enemy gets there), the Nataraja (with some Ice Swords and a Lucky Coin), and the Earth Mother. The Vampire Queen is outstanding, too, because of all her great innate abilities...so you can spend your forging time on other items for her.

But as I said, I don't know if I would consider myself good. I win more than I lose against the AI, but that isn't saying much.

EDIT: Oh, the Shedu and the White Bull make really good solo SCs, too.

[ March 25, 2004, 22:06: Message edited by: fahdiz ]
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Old March 26th, 2004, 01:59 AM

mivayan mivayan is offline
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Default Re: On the effective early use of Pretenders in combat

The vampire queen with 2-3 earth perhaps 2-5 astral is great. Being immortal it has no problem with dying or afflictions, and it can kill most indies with some alteration research and ironskin-personal luck-earth might-attack.
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Old March 26th, 2004, 05:21 AM

Alexander Seil Alexander Seil is offline
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Default Re: On the effective early use of Pretenders in combat

Why not just pick a Red Dragon? You get a great "static" Pretender in the form of a sage plus a flying fire-breathing killing machine that can take out entire armies with ease.
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Old March 26th, 2004, 11:03 AM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: On the effective early use of Pretenders in combat

Quote:
Why not just pick a Red Dragon? You get a great "static" Pretender in the form of a sage plus a flying fire-breathing killing machine that can take out entire armies with ease.
The red dragon has not many item slots to power him up, and he might gain afflictions even in early game, depending on the indipendents strength.

Imho there are only 2 ways to have your pretender doing melee at the beginning of the game:

1. Pretender is immortal/recuperating with the first beeing better.

2. Your Nation has strong nature magic for fairy queens and gift of health.

Sadly, those points often go hand in hand with each other. You will have nations like Pangaea with both and Caelum with none.
I actually tried the Nataraja with Caelum, 4 ice swords, some air armor (cant remember which) and some other items you get early game. This worked for 2 or three fights until he lost one arm, and went downhill from here.
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Old March 26th, 2004, 11:48 AM

Peter Ebbesen Peter Ebbesen is offline
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Default Re: On the effective early use of Pretenders in combat

Quote:
Originally posted by mivayan:
The vampire queen with 2-3 earth perhaps 2-5 astral is great. Being immortal it has no problem with dying or afflictions, and it can kill most indies with some alteration research and ironskin-personal luck-earth might-attack.
And even less than that will do

A Vampire Queen with a black steel plate armour (an Ulmish master smith and many other earth mages recruited in round one can make one in round two) and orders "attack rear" will destroy nearly any group of independents you throw her at, even strength 9 independents. You can have her conquering provinces single-handed from round 3, and if she ever dies, just make sure you have a new set of armour ready so you avoid wasting turns. Add other cheap items (a horror helmet is another favourite) as circumstances allow, but don't waste resources on expensive items or research just for her sake in the early game - she does not need it to conquer.
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