.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old April 5th, 2004, 05:01 PM

Austen Austen is offline
Corporal
 
Join Date: Apr 2004
Location: Dallas
Posts: 142
Thanks: 3
Thanked 1 Time in 1 Post
Austen is on a distinguished road
Default Strange things happening at a siege

In my present SP game, I am trying to wipe out C'Tis and am having two strange things happening.

First is that their 1400 unit stack keeps disappearing and reappearing. I have their capital of C'Tis completely surrounded with occupied territories. Twice now, I have gone to attack C'Tis with it's 1400 units, and then the turn I attack, I am sieging the fort, but their was no battle and they have no units left in the fort as far as I can tell. Then a couple turns later, the stack will suddenly reappear again. Dunno what is up. Are they hiding in the fort and I can't tell they are there?

Second, an dmore problematically. I have 300+ Units their sieging. Lots of big units too. 60+ Vine Ogres, heavy infantry, crushers, etc. and I cannot harm the walls. I have even equipped 5 leaders with Gatecrushers. Still nothing. my 300 guys + Gatecrushers are completely powerless against this fort. Never had this prob. before.

What am I missing?

TIA
Reply With Quote
  #2  
Old April 5th, 2004, 05:19 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Strange things happening at a siege

Quote:
Originally posted by Austen:
Are they hiding in the fort and I can't tell they are there?
That's exactly it. When you are sieging a fort, you can't tell what's inside.

Quote:
I have even equipped 5 leaders with Gatecrushers.
If there are 1400 units in the fort, and a good portion of them aren't mindless (ghouls for example), then you will have a large amount of trouble breaking down the walls.
Reply With Quote
  #3  
Old April 5th, 2004, 05:33 PM

Gateway103 Gateway103 is offline
Corporal
 
Join Date: Jan 2004
Posts: 155
Thanks: 0
Thanked 0 Times in 0 Posts
Gateway103 is on a distinguished road
Default Re: Strange things happening at a siege

However, most likely the 1400 units aren't supply-freem so you can starve them out, even if they are repairing the wall faster than you can break it. Once their number dwindles due to starvation, sieging may start to take effect.

There is also an Earth spell capable of reducing castle defense. Not exactly going to help you though, since magic phase occurs first, so the wall would be damaged or destroyed, but then he'll repair some back if not fully, so by the start of next time it still has partial defense.

At the very least, you can hole up his troops inside the fort, while you send a second army to conquer the surroundings, and then preach him out of existence.

-Gateway103
Reply With Quote
  #4  
Old April 5th, 2004, 05:40 PM

Austen Austen is offline
Corporal
 
Join Date: Apr 2004
Location: Dallas
Posts: 142
Thanks: 3
Thanked 1 Time in 1 Post
Austen is on a distinguished road
Default Re: Strange things happening at a siege

What about ritual spells that nuke a territory and kill units? Will that work on troops in a fort?
Reply With Quote
  #5  
Old April 5th, 2004, 05:42 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: Strange things happening at a siege

That is often listed in the spell description. Many units are specifically not affected when inside a fort (e.g.: Send Horror), others are (I fire one, forget the name at the moment). So I am afraid the answer is: Depends. But most don't I think.
Reply With Quote
  #6  
Old April 5th, 2004, 06:03 PM
JaydedOne's Avatar

JaydedOne JaydedOne is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Atlanta, GA
Posts: 488
Thanks: 0
Thanked 0 Times in 0 Posts
JaydedOne is on a distinguished road
Default Re: Strange things happening at a siege

Another suggestion is to pillage, pillage, and pillage some more and maybe ritual in some Black Death or other mass-death of your elemental choice while you're at it. I'm still a rookie, so I'm not sure if the supplies in a keep are a fixed number which aren't affected by the population, but if they in fact are, then that's a great way to continue smoking him out. Even if fort supply -isn't- dependent on such, you can at least get it to the point where there's very little he can build anew in that province given the loss in resources and potentially start cutting into his upkeep money.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.