Hate 'ta do this to you, but Medusa is already Pangaea's national pretender
I'm going to, as I suggested to myself, create my own nation *maniacal laughter*
<--- is new at this, so bear with him
This game has nations that reflect history, religions, and cultures, but I want to try something from a stereotypical fantasy book. The orcs!
Orcs - race of green, brown, and greenish brown skinned men. They lack in sophisticated intelligence, but possess a keen animal cunning which make Orc commanders brilliant strategists and thus able to command many men. Their society centers completely around the skills, strengths, and ability of individuals, not their bloodlines. Every orc, from the lowly rank slave-worker to the arrogant Body Leaders are constantly trying to prove their worth to the community. *yoink from Spellforce*
The Orcish military utilizes highly specialized troops and every Body Leader knows the role of each soldier. The Bodies are formed from a heavily armored Chest, the fast-as-lightning-and-just-as-devastating Fists, and the all important Heart.
The Orcs respect and fear magic so only the best and brightest of the clans are allowed to wield it. Every magician starts out on their path as either a Kennel Watcher or Ailmenter Maker and eventually ascends to the status of Totem Carrier or Disease Crafter and then, after a lifetime of training *that they're not guaranteed,
* to survive an old and depecrepit orc is admitted into the secret societies of the Pack Leaders or Plague Shapers. This is one of the greatest honors an orc can have. The Orc magicians are so greatly respected that they are also granted priestly authority.
Note: This is supposed to be a drawback for Orcs because the magical priests are also very snobby and arrogant and won't join your army unless you shower them with cash.
I'll be making a couple Orc units/commanders a day.
Note: Orcs have stats identical to humans, except their hunt for honor often leads them to do daring but ultimately stupid feats, causing in a +1 attack skill, -3 defense skill, and +1 morale in their base stats.
Note: Orcs like Jagged, Barbed and Serrated weapons. They're cumbersome and usually give penalties to attack and defense, and are a tad more expensive than other weapons, but increase chances of inflicting Afflictions by 40%.
Orc Trainee
Cost: 6 gold, 13 resources
Abilities: +1 morale
Equipment:
Jagged Short Sword - 4 dam, 0 atk, 0 def, 2 length
Barbed Javelin - 3 dam, ran = str, prec -3, ammo 2
Partial Scrap Armor - 5 prot, -1 atk, 0 def, 2 enc
Buckler - 1 prot, 1 def, 0 enc
Description: Trainees are orc soldiers who haven't been assigned a role because they haven't proved their aptitude yet. Because they're low in society, Trainees don't cost much to train and because they are eager to prove themselves fit for a higher position, trainees don't route easily.
I'll be posting more on Orcs and other unit ideas later.