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  #1  
Old April 27th, 2004, 02:04 AM

wolfkinsov wolfkinsov is offline
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Default Advis again F9W9 for ctis

Any thoughts on how C'tis can stand up to Jot woodsmen with Fire 9 and Water 9. I mean with other races I would say crossbows or longbows but with ctis a lot hard to get those things. I have Death 9 and Nature 4.
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Old April 27th, 2004, 02:21 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Advis again F9W9 for ctis

The power of C'Tis lies in its powerful mages. Sauromancers are the most powerful death mages available, and Shaman are cheap enough to use as communion slaves to cast all the nature and astral spells you want.

Your normal troops are primarily designed to delay your opponents and give your mages enough time to do their work. Drain life is an excellent combat spell against living units, as you will never run out of fatigue while using it. Raise skeletons allows you to flood the battlefield with units to wear down the enemies. Your fire 1 sauromancers can cast banefire, which is an extremely powerful combat spell. You also have access to soul slay through the use of teams of four shaman acting as communion slaves with one master. This is the bane of powerful but expensive units with moderate magic resist.

If it's a fire 9/water 9 Jotunheim, then his economy is likely going to be quite poor. As long as you can defend against his armies, then you should be able to prevail in the long run.

I would also suggest summoning a few bane lords and equipping them with flying boots, jade armor, and wraith swords. Regen rings are nice, but not necessary. They probably won't be able to take on a Jotun army by themself, but will work very well in combination with your troops and mages. Just remember that each Jotun woodsman needs to kill at least five of your troops to win the economic war.
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Old April 27th, 2004, 03:53 AM

wolfkinsov wolfkinsov is offline
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Default Re: Advis again F9W9 for ctis

Thanks that is what I thought, or rather I should have started a topic of if the game maker does difficult of very difficult research then 90% of what you suggested can't every be accomplished. While Jot, Ulm, and a few others start out at there peak. I guess I just got out manuvered on races.
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Old April 27th, 2004, 04:14 AM

Huzurdaddi Huzurdaddi is offline
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Default Re: Advis again F9W9 for ctis

Holy bejesus! W9F9 ?!?!

What the heck did he do to his nation to acheive that! Wowzie.

I would *love* dearly love to get a blessing like that ( but I would not use it on Jotunheim seeing as their sacred troops are marginal, unless you are taking about Niefelheim in which case their sacred troops are fantastically powerful but very costly ).

I just tried it out.

Disorder 1, Sloth 1, Cold 3, Misfortune 1, Drain 3, dominion 6, Fortress.

Yoikes. That's a pretty high price to pay.

I wonder how that will work my Water blessing race par-excellence Vanheim? Hmmm. Could be devestating! But sadly Vanheim does not get the 120 free points for cold 3 ( only 40 free points ).


Can you imaging a Van with a W9F9 blessing! LOL! It would be insane!
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Old April 27th, 2004, 04:26 AM

Yossar Yossar is offline
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Default Re: Advis again F9W9 for ctis

Hydras with W9F9 are insane, but also make your nation very one-dimensional.
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Old April 27th, 2004, 07:30 AM

wolfkinsov wolfkinsov is offline
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Default Re: Advis again F9W9 for ctis

Actually you can get it fairly easy with the Son of Niefel. Go Drain 3 (no big deal if your not planning on magic since it is very difficult research) Cold 3 (Again no big loss for jot) and Misfortune 1 and you have Fire 9 Water 9 Domain 5 and the 30 admin fortress. The Woodcuters have a strength of I think 25 so all Indies pretty much die in one hit and compared to what you get there blessed troops are cheap. 55/11 Try it and watch them cut up indies. Not something you would try on a normal research but he will grow fairly big before running into say Ulm.
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