Often I see people taking Death to add design points, and it's a small lose of gold and people, and instead Growth is a very small advantage even because a flooding or other cathastrphes kills pop quickly than it grow.
And Productivity ... if the game is almost based on summons and other similar stuff, does real matter?
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Originally posted by Cohen: And Productivity ... if the game is almost based on summons and other similar stuff, does real matter?
I'd still like somebody to point out what summoned creatures make normal troops obsolete. I hear this claim over and over again, but nobody ever provides an actual summoned unit.
I didn't understood you Grame, perhaps cause I'm Italian and don't understand well all the english phrases there ...
to claim a summoned unit?
this means?
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
But only national troops. Mages never go out of style.
I used to feel that Growth was not sufficient but today im more fond of that scale. I like to take Growth and Order together. Your income will slowly but steadily grow, and with Growth 3/Order 3 you gain a not inconsequential 10-15% income within a very short timeframe. And believe it or not the supply bonuses are helpful as well, especially if you have either large, expensive forts or the cheap kind that lack Admin - which is basically most of them.
There are spells that boost mundane troops. Antimagic, Warriors of Muspelheim/Niefelheim, Quickening, Army of Gold, etc.
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