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May 16th, 2004, 05:10 PM
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Sergeant
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Join Date: Mar 2004
Location: cali
Posts: 325
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SuperVans!
well i got curious as to what a van would be like with maximized bless effects in all magic paths so i modded up the allfather to see what would happen. Turns out the game doesnt let you get 9 in more than 4 paths at once, when i tried to mod that in it kept changing my pretender into a generic archmage with no magic. Ok fine, i suppose i can settle for 9F 8A 9W 9E 8S 8D 9N 8B... this once. Anyway, it completely eliminates all challenge from the game, of course, but its fun for about 45 minutes. They eat up everything....of course.
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May 16th, 2004, 05:36 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: SuperVans!
You can do that legally in a game. Or at least you can get closer than you might think. I havent tried to see how many 9's though I suspect 3 at least. I can get all 4's across the board with one or two 9's legally in almost any nation.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 16th, 2004, 07:17 PM
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Sergeant
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Join Date: Mar 2004
Location: cali
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Re: SuperVans!
yeah... i was just curious to see what all 9's would be like, and then when i couldnt get that out of control i went for the next best thing. I bet thats possible...but would you really want to live with those scales?
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May 16th, 2004, 07:49 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: SuperVans!
Its a strategy. Not an easy one but possible. You could also take very low dominion and try to stay outside of its affects.
But of course that is the total extreme. A medium of some sort would probably be easier to use. Some nations have some pretty extreme scales they can survive for awhile especially if they plan to stay outside of it most of the time.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 16th, 2004, 10:10 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
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Re: SuperVans!
Just two level 9 blessings : water and fire make Vans almost invincible. They are (imo) really out of wack.
Yes it is possible to beat them. But they can conquer provinces at a frightening rate taking no losses what so ever.
They are the best bless unit IMO.
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May 16th, 2004, 11:07 PM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
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Re: SuperVans!
Quote:
Originally posted by Huzurdaddi:
Just two level 9 blessings : water and fire make Vans almost invincible. They are (imo) really out of wack.
Yes it is possible to beat them. But they can conquer provinces at a frightening rate taking no losses what so ever.
They are the best bless unit IMO.
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It's extremely hard to hae lvl 9 water and lvl 9 fire with Vanheim. Have you actually tried to get it and see what sclaes and pretender you would have to use?
I think it is more feasable to have either water 9 or fire 9. If choose between these two I would probably go with water 9, because it would strongely benefit all sacred units, not only fighters. Although other people may prefer fire9.
BTW I've heard that any "flaming weapon" enchnatment (fire 9 blessing, flaming arrows, etc.) work as additional 8 AP damage weapon, so you can have up to 2 hits with every swing of your weapon. Is it indeed so?
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