Originally posted by rabelais: It seems like if you are going to have a prec 100 armor negating, fatigue restoring, no-MR SC killer, that death magic is not the place for it.
Feels like it belongs in Death Magic to me. It causes *DEATH* after all. Where *ELSE* does it belong?
And generally, trying to kill Dusk Elders is way more trouble than it's worth. A Dusk Elder has a better than 50/50 shot of surviving even an Earth Attack, unassisted. With a few Ghosts as bodyguards, those odds rise to pretty much certainty. Anything you could equip on a regular assassin that would let you kill Dusk Elders would cost you more than the Dusk Elder!
quote:Originally posted by rabelais: It seems like if you are going to have a prec 100 armor negating, fatigue restoring, no-MR SC killer, that death magic is not the place for it.
Feels like it belongs in Death Magic to me. It causes *DEATH* after all. Where *ELSE* does it belong?
Perhaps it would seem more natural to come from blood magic or at least mixed with blood magic. Since Blood is the essence of life... and the spell is drain life.
Quote:
Originally posted by Norfleet
It causes *DEATH* after all.
There's lots of spells from all schools of magic which cause death.
It belongs in Death because if you harken back to the days of Magic The Gathering you will remember it was a black magic spell. That provides all the justification necessary to make it death magic.