.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old June 1st, 2004, 05:26 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Improving the Transformation spell

Not sure if anyone else has noticed but the transformation spell has only a limited number of possibilities. Hopefully the next patch will add more possible creature types.


Also we should everyone here should list what creature/being types should not be added into the transformation spell.
Doom Horror and Vastness should not be added in my opinion.
__________________
There can be only one.
Reply With Quote
  #2  
Old June 1st, 2004, 06:01 PM
Teraswaerto's Avatar

Teraswaerto Teraswaerto is offline
Major
 
Join Date: Nov 2003
Location: Finland
Posts: 1,050
Thanks: 0
Thanked 2 Times in 2 Posts
Teraswaerto is on a distinguished road
Default Re: Improving the Transformation spell

No Horrors, Void monsters, Undead or Demons.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
Reply With Quote
  #3  
Old June 1st, 2004, 06:04 PM

Cheezeninja Cheezeninja is offline
Sergeant
 
Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
Thanked 0 Times in 0 Posts
Cheezeninja is on a distinguished road
Default Re: Improving the Transformation spell

Awwww C'mon, i really really want the chance to turn my 0 point pretender into a all conquering doom horror with multiple magic paths.... pleaaase?
Reply With Quote
  #4  
Old June 1st, 2004, 06:48 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Improving the Transformation spell

Quote:
Originally posted by Cheezeninja:
Awwww C'mon, i really really want the chance to turn my 0 point pretender into a all conquering doom horror with multiple magic paths.... pleaaase?
Any pretender would need at least 1 in nature magic plus items for nature bonus to cast the spell. Also it would be advisable to have some nature gems and a nature mage which can do gift of reason if something goes wrong.


The spell should definitely have more possibilities for it to be considered since it has such a high level for what it does.
__________________
There can be only one.
Reply With Quote
  #5  
Old June 1st, 2004, 07:00 PM

Cheezeninja Cheezeninja is offline
Sergeant
 
Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
Thanked 0 Times in 0 Posts
Cheezeninja is on a distinguished road
Default Re: Improving the Transformation spell

err... I believe you mistook an attempt to be light hearted for a remark that contained content. I didnt mean to imply the spell should not be made more powerful, i was just being flippant.

I've never even used the spell, actually.
Reply With Quote
  #6  
Old June 2nd, 2004, 09:02 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Improving the Transformation spell

It shouldn't Transform your mage into anything that would need more research to summon it. So no level-9 units. Also, Magical units should not be included. And as most units (militia, knight, longbowman etc.) come with the training and equipment... There is not much left. All the animals(maybe not hydra), Foul Spawns (heh, these should be pretty rare), maybe some cheaper pretender forms... Well, not cheaper but weaker, as a Wyrm or a Manticore, would be evil! Maybe the Freak of the Freak Lord.

Teraswaerto said no undead, horrors, demons or void monsters. I would say nothing inanimate or undead and no units that are "out of this world", that is, from hell, void, Astral Planes...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.