|
|
|
 |

March 1st, 2001, 09:37 PM
|
 |
Private
|
|
Join Date: Mar 2001
Location: Western New York
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Mineral Miner Facilities
First off am I correct that the mineral scanner and thier equivalents don't stack with the robotiod factory bonus?
Assumming they don't this makes researching minerals, organics and radioactives pointless past level 3, as you can research computers to level 6 faster and get big bonuses from that. So I am proposing a mod that will provide better mineral miner facilities and thier equivalents but not so much so that the Monolith facility becomes completely obsolete. (they would still be used on world high in all three areas)
progression
1 - 800 minerals
2 - 900 minerals
3 - 1000 minerals
4 - 1100 minerals
5 - 1200 minerals
6 - 1300 minerals
7 - 1450 minerals
8 - 1600 minerals
9 - 1800 minerals
Also computers shouldn't be so good at production bonuses. I would propose changing that from 10, 20 ,30 to 5%, 10%, and 15%
__________________
Have a great Month!
|

March 1st, 2001, 09:59 PM
|
Corporal
|
|
Join Date: Feb 2001
Location: Lee\'s Summit, MO, USA
Posts: 195
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mineral Miner Facilities
The DO stack, I believe. Two robotoid factories, or, two scanners don't.
------------------
Spyder, Chairman of the Arachnid Consortium
__________________
Spyder, Chairman of the Arachnid Consortium
|

March 1st, 2001, 10:21 PM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mineral Miner Facilities
quote: Originally posted by Terrik_Blackend:
[b]First off am I correct that the mineral scanner and thier equivalents don't stack with the robotiod factory bonus?
That is correct. The game *will* however let you build a Robotoid Factory III on a planet and then build a Mineral Scanner III without generating an error message. But the planetary bonus to your mineral production will still only be 30%.
|

March 1st, 2001, 10:27 PM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mineral Miner Facilities
raynor beat me to it.  Two facilities of the same type don't stack. Part of the type includes whether it's a system or planet effect, so a system mineral bonus and a planet mineral bonus can both be in effect, but not two different planet mineral bonuses, etc.
|

March 1st, 2001, 10:27 PM
|
Corporal
|
|
Join Date: Feb 2001
Location: Lee\'s Summit, MO, USA
Posts: 195
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Mineral Miner Facilities
If the mineral scanners don't stack with the robotoid factories, then why even bother with researching them (the scanners)? It doesn't make sense to me that they don't stack....
------------------
Spyder, Chairman of the Arachnid Consortium
[This message has been edited by Spyder (edited 01 March 2001).]
__________________
Spyder, Chairman of the Arachnid Consortium
|

March 1st, 2001, 10:36 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Mineral Miner Facilities
Aren't robotoids only available to organic races?
__________________
Things you want:
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|