quote:
Originally posted by alasyr:
Although it seems that ships in general have a hard time when storm gets in their way. They do not always get the shortest way around a storm.
I noticed the storm thing myself, same goes for enemy ships/planets. Also when an enemy blocks the next wormhole the ship should just stop and wait for revised orders, NOT expend its Last movement trying for an alternate route. The clear orders when entering enemy system does not seem to apply here. A "clear orders when enemy enters current system" option needs to be added or make it the default.
Also I noticed a couple of weeks ago in my Last game that the AI was NOT taking the shortest path between two planets on a move to order. The shortest was 50 but it was taking a 52 path instead, chose the wrong initial warp point in the starting system. When I made the move to order after the ship had warped through it arrived without running out of gas. Is this a new bug ? I never noticed the problem in previous games....
[This message has been edited by LCC (edited 27 May 2001).]