|
|
|
 |

March 6th, 2001, 09:34 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
The ultimate Base
How about a base inside a black hole? Enemy ships would be destroyed by the hole if they attacked.
All you have to do is construct a base, and retrofit it before it falls into the hole.
To survive the hole, you just need 5000 hitpoints worth of armor. Then add some repair facilities to fix that much every turn. Now you have a base that nobody can touch!
If you can manage 5000 armor on a baseship, even better! You can lurk in a black hole system, and then jump out and disable engines on an enemy fleet, then drift back in to be repaired by the base 
__________________
Things you want:
|

March 6th, 2001, 10:01 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: The ultimate Base
You could fit 34 Organic Armor III (150 ea, IIRC) on a Baseship, but it'd be a tight fit -- if it's 30kt per piece, that's 1020kt, plus you need two repair components, if memory serves, so that's an additional... 300kt. So you wouldn't have much room for other foo, and would be quite vulnerable to anybody with armor-piercing weapons. Crystalline armor has the same damage resistance / space ratio, I believe. Armor III tops out at... 30kt/10kt? Which is too many to fit in a base ship (you need 167 pieces... which also means you'd need 21 repair bays, since 166 would be destroyed per turn. 21 repair bays just won't fit, even in a Starbase.)... so only Organic or Crystalline can even attempt this.
------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

March 6th, 2001, 10:07 PM
|
Corporal
|
|
Join Date: Jan 2001
Location: Dayton
Posts: 158
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The ultimate Base
How do you propose to build it,... your construction ship will either build or move not both. At best you could get 2 turns before your ship gets crushed, most mobile shpyards can't even spit out a destoyer in a turn or two, let alone a starbase
__________________
Je maintendrai
|

March 6th, 2001, 10:16 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: The ultimate Base
Turn 1 -- enter system at border (6 squares from center). Commence building empty SB on emergency build; SYIII = 2000kt/turn x 1.25 (e-build) => 2500 kt/turn, which is just enough. Turn 2 -- you have an empty SB shell. Refit it (using a refit chain). Turn 3 -- Your base should be repaired and operational (if you brought enough repair yards). Three turns is also how long it takes the black hole to drag you six squares (edge -> center distance), so it depends on the turn ordering as to whether you can pull it off. You'll lose the repair ships, I suspect, but maybe not the base.
------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

March 6th, 2001, 10:25 PM
|
Corporal
|
|
Join Date: Mar 2001
Location: lansing,michigan, usa
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The ultimate Base
It MIGHT work, but why bother? This ultimate base couldn't build any ships without them getting destroyed instantly at the center of the black hole, it couldn't launch any fighters or satelites for the same reason, theres nothing for it to mine for resources, what you've designed is the ultimate waste of resources, an expensive base that does nothing but watch a black hole system for enemy movement!
|

March 6th, 2001, 10:27 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: The ultimate Base
But it would be a cool place for your mad scientist to hide out. 
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|