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January 28th, 2005, 09:48 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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OT: DoGa import/export issues ? HERE !
Hey everyone,
i recently downloaded two archives containing new doga parts. Now i cant get them to work. I can manually choose to add them with the "add part from files" thingy, but thats pretty time-expensive. Is there any way to make them show up just like "regular" parts ?! I read to decompress the archives (mecha and basic parts) into the common/parts folder, but still i always have to manually choose them. Can anyone help me ?
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January 28th, 2005, 10:09 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: OT: Setting up new parts with Doga
Yes, but you will have to ask Todd Z over at the DOGA english site. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 30th, 2005, 09:17 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Somewhere out there...
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Re: OT: Setting up new parts with Doga
Could you post up a link for the parts you found??? I can't seem to locate any, even on the Doga site.
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January 30th, 2005, 09:20 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: OT: Setting up new parts with Doga
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 30th, 2005, 11:02 PM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: OT: Setting up new parts with Doga
any way to get the new parts listed with the rest?. I seem only able to access them by choosing parts from the file.
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January 31st, 2005, 12:21 AM
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Captain
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Join Date: Nov 2003
Location: At work or sleeping
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Re: OT: Setting up new parts with Doga
Thanks for those links AT. That forum over at DoGA is a piece of crap for trying to find anything.
BTW, I downloaded the new Beta for L3 and it freakin rocks. Taz posted a link to it in response to my problems over there.
Turin[img]/threads/images/Graemlins/icon42.gif[/img]
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
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January 31st, 2005, 01:21 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: OT: Setting up new parts with Doga
Setting up parts is most terrifying. You need to render them, create a thumbnail for each picture. Create a bigger Thumbnail featuering EACH single render. Then you need to edit the parts.ini file, in addition you need to edit all the parts you want to add to fit a certain theme, i.e. Ball01, Ball02 and so on. This majorly sucks. No way i will do that work more than once. To make it EVEN worse, each library/Thumbnail only features a maximum of 16 parts. Downloaded a hundred parts ? Oh well, go and create 6 thumbnails then...
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