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  #1  
Old March 15th, 2005, 07:03 PM

Huzurdaddi Huzurdaddi is offline
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Default How good would PD have to be for you to make gobs?

So after reading the PD post I started thinking how good would PD have to be for me to consider buying it instead of castles for defence?

So I came up with the following examples of INSANE PD. Yet when I talk to people the would still buy castles.

For example:

-- Pythium
-- basic leader: Emerald Lord
-- basic troop: Principes ( 2.0 )
-- advanced leader: Arch Angel
-- advanced troop: Angels of the host ( 1.0 )
#selectnation 2
#defcom1 6
#defunit1 10
#defmult1 20
#defcom2 465
#defunit2 543
#defmult2 10
#end

-- Man
-- basic leader: Mother of Avalon
-- basic troop: Tower Guard ( 2.5 )
-- advanced leader: Firbolg
-- advanced troop: Kithaironic Lions ( 1.5 )
#selectnation 3
#defcom1 152
#defunit1 63
#defmult1 25
#defcom2 559
#defunit2 514
#defmult2 15
#end

-- Ulm
-- basic leader: Black Lord
-- basic troop: Crossbowmen ( 2.0 )
-- advanced leader: Troll King
-- advanced troop: Living Statue ( 1.5 )
#selectnation 4
#defcom1 70
#defunit1 417
#defmult1 20
#defcom2 519
#defunit2 474
#defmult2 15
#end

So I just want to know if the PD were at such insane levels would you buy 20+ of it instead of castle ( 25 PD ~= to 1 watchtower in cost or 30 PD for a castle ).

I'm not really asking if people think this is a good idea for the game it would clearly change it a lot. I'm just asking if you would build this "crazy" PD or castles/watchtowers.
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  #2  
Old March 15th, 2005, 08:18 PM
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Tuidjy Tuidjy is offline
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Default Re: How good would PD have to be for you to make gobs?

Watchtowers, or course. A well scripted mage squad worth 1000 golds will wipe
out the floor with any PD, including insane ones. It will wipe the floor with
any known well-scripted mage squad, as well.

Forewarned is Fourarmed, right?

For me the whole PD discussion is silly. I do not want PD that can stop a
determinate turn 30 attack. I do not want my temples and resources to be
wiped out by an attack I cannot defend against. I like the risk, challenge
and mystery involved into storming a castle without a way of knowing what I
will encounter. I like being able to tailor a reaction squad against the
invaders. I like thumbling my nose at whatever artilery spells the enemy
throws at my besiegers. I like throwing spells at besiegers.

I think that invading and storming on the next turn is as damn close to
perfect as it gets.

I would still love to be able to forge a 160/160 earth/astral item that
would act as a portable dome. I believe this is close to impossible to
program into the existing engine, but imagine the possibilities!
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Old March 16th, 2005, 12:39 PM

Oversway Oversway is offline
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Default Re: How good would PD have to be for you to make gobs?


That is a good question.

I guess in the earlier game the PD sounds better, but later on the guaranteed 1 turn stop of a watchtower/castle is better.
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  #4  
Old March 16th, 2005, 01:27 PM
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Default Re: How good would PD have to be for you to make g

I think if PD would have 2 Mech Men per point and from 20+ on 1 lesser Horror per point it would be quite tough .
Commanders something rather tough also , e.g. a Banelord as 1st and a Gaap ID as 2nd commander .

It is an insane PD but i wonder how you would beat 50 points of that PD easily with a Magesquad , no matter how expensive it is .
The Mech Men are quite tough and the lesser Horrors fly during storm also and would most likely score some losses in their attack , which is before buffing also .

With sufficient forces you could beat that PD still but you would take some losses . And the weaker raiding stuff like caelum false horror spam would be definitely gone .
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Old March 16th, 2005, 03:00 PM
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Tuidjy Tuidjy is offline
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Default Re: How good would PD have to be for you to make g

Sure. One horror marked high Hp commander with a charcoal shield, one water
mage with a skullface helmet, and a relief spammer.

And yes, of course, the wrong kind of mage squad will be toast.
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Old March 16th, 2005, 03:07 PM
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Default Re: How good would PD have to be for you to make g

Quote:
Tuidjy said:
Sure. One horror marked high Hp commander with a charcoal shield, one water
mage with a skullface helmet, and a relief spammer.
If you have some freetime could you try this please and post Screenshots ?
It could be possible what you say but there is at least the high chance that one horror attacks another mage and kills him e.g. .

And the horror marked high HP commander would be rather expensive , something like an ID SC or similiar . And to get the 2 mages you describe is not so easy possible for some nations also , it requires at least midgame with summons like spectres in order to get/forge all the needed stuff .
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