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  #1  
Old May 2nd, 2005, 02:46 PM

CUnknown CUnknown is offline
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Default Invisible Swarm III: over

Lets see... I am thinking Kingdom of Karan as the map, something like: difficult research, indies strength 5, normal richness, HoF 15, magic sites 45.

I'm thinking of being crazy and using all the mods I can get my hands on: all 3 Zen's balance mods + SC's recruitable balance mod.


The changes for Zen's scales mod:

Scale Stock Mod
Productivity/Sloth Gold 2% Gold 4%
Resources 10% Resources 15%
Growth/Death Gold 2% Gold 4%
Population .02% Population .03%
Luck/Misfortune Event 10% Event 13%
RareEvent 15% RareEvent 20%


Um...yeah. There ya go. Ok, so no house rules except the Dracolich is illegal! Jeffr and I are still sore from the beatings we took from it last game, so we'd like at least 1 game to recover.
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Old May 2nd, 2005, 02:50 PM

CUnknown CUnknown is offline
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Default Re: Invisible Swarm III: open

Oh yeah, I'm pondering being another faction besides Ulm, but who am I kidding, I have to try out these mods with my very mostest favorite faction.

*donning tin can once more for yet another campaign*

Me - Ulm
Aku - Abysia
jeffr - Pangea
Resok - C'tis
Jurri - R'lyeh
Boron - Mictlan
Pasha - Arcosephale
Ironhawk - Man
quantum_mechani - Machaka
Bluebird - Tien Chi
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  #3  
Old May 2nd, 2005, 03:19 PM

RonD RonD is offline
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Default Re: Invisible Swarm III: open

I'll sign on as Pythium. (like you, I feel I should try out more races, but I also want to try a highly modded game with the race I know best)

I am going to be away for 2 weeks in mid-June. I will try to line up a sub before the game starts. If I can't find one ahead of time, I'll back out prior to the start.
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Old May 2nd, 2005, 03:50 PM

Aku Aku is offline
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Default Re: Invisible Swarm III: open

I will claim Abysia.

Chris just choose Ulm we know you love them. (CUnkown is Ulm and you cant refuse)
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Old May 2nd, 2005, 04:21 PM

jeffr jeffr is offline
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Default Re: Invisible Swarm III: open

I'll have another go with Pangaea. I've thought of a few twists, so we'll see how they work.
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  #6  
Old May 2nd, 2005, 04:23 PM

Jurri Jurri is offline
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Default Re: Invisible Swarm III: open

I want in, too! I don't know which nation yet...

I'm not sure if having both the zen mods and SCs mod is a good idea, though. Consider: Zen mods make army-killing spells harder to cast and army-buffing spells easier to cast. Cherry mod makes it much easier to make large armies... You see where I'm getting at, right? That said, the mods don't address life-drain and clamming (right?), so it may be inconsequential

Now that I'm thinking about the settings, well, if you don't mind me yammering on a bit more perhaps we could use some wrap-around map instead? I've fallen in love with them as of late, since they secure more even starting positions for everyone, besides making the game more action-oriented!
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Old May 2nd, 2005, 05:00 PM

Aku Aku is offline
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Default Re: Invisible Swarm III: open

Hoarding items are untouched in the mods so things should work out fine.

I personally like the Karan map because it looks nice and the wrap around maps I have played are dull looking.
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  #8  
Old May 3rd, 2005, 05:35 AM
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Saber Cherry Saber Cherry is offline
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Default Re: Invisible Swarm III: open

Quote:
Jurri said:I'm not sure if having both the zen mods and SCs mod is a good idea, though. Consider: Zen mods make army-killing spells harder to cast and army-buffing spells easier to cast. Cherry mod makes it much easier to make large armies...
Personally... I'd say that while my mod makes does large armies easier to make overall, it makes large armies of good units only slightly easier to make, and in some cases a bit more difficult. The mod only makes large armies of bad units much easier to make The mod is designed to work well in conjunction with Zen's mods; I kept note of them while creating it (the weapon and armor IDs he uses do not overlap with mine, for example).

Playing solo, I prefer to use my mod + Zen's Pretenders + Zen's Magic. But I will admit to a slight bias
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  #9  
Old May 2nd, 2005, 07:07 PM
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Default Re: Invisible Swarm III: open

Trying out Mictlan as practice for the faerun game .
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Old May 2nd, 2005, 07:34 PM

Jurri Jurri is offline
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Default Re: Invisible Swarm III: open

Quote:
Boron said:
Trying out Mictlan as practice for the faerun game .
Mictlan + Faerun? Dude, you're in for a world of pain! Although Ygorl did play a hundred turns of that combo and didn't flip out, so maybe it isn't so bad...

I would support some nice victory condition, too, the antagonist that I seem to be Perhaps 60-70% of the provinces? Or scatter, like, 21 victory points or so and ask for 15 to win? Or 2 thirds of all capitals?
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