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  #1  
Old May 5th, 2005, 10:01 AM

Jestak Jestak is offline
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Default MOD question tech racial traits

Greetings,

If something like that is in the racialtraits file:
Name := Power Industrialists
Description := Planetary Space Yards produce at 175% of their normal rate.
Pic Num := 0
General Type := Advantage
Cost := 3000
Trait Type := Planetary SY Rate
Value 1 := 75
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

And the player changes the % associated to the production in the % change screen.

If the player lets it at 100%, I assume the total production will be 75% higher of equivalent to 175%.
If the player changes it for 110%. Will it be 185% or 110%x75%= 182.5%?

Thank you
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  #2  
Old May 5th, 2005, 10:05 AM
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Default Re: MOD question tech racial traits

I believe its 185% but I have been wrong about things before.
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  #3  
Old May 5th, 2005, 10:37 AM
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Default Re: MOD question tech racial traits

Construction Aptitude and Hardy Industrialist-like racial traits add, they do not multiply. Your Power Industrialists trait would stack with 125% Construction Aptitude to give a total 200% construction rate, not 125% * 175% = 218.75%.
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  #4  
Old May 5th, 2005, 10:56 AM

Jestak Jestak is offline
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Default Re: MOD question tech racial traits

Greetings,

Is it the same thing with research?

For example, if you put it at 125% and you choose this advanced trait, the total would be 2 time the reseach rate?

Name := Society dedicated to research
Description := This Trait gives 75% more to research.
Pic Num := 0
General Type := Advantage
Cost := 4000
Trait Type := Research Production
Value 1 := 75
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Thank you
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  #5  
Old May 5th, 2005, 11:02 AM
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Default Re: MOD question tech racial traits

It's the same with pretty much everything. There are very few bonuses in SEIV that multiply with each other rather than adding.
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  #6  
Old May 5th, 2005, 11:12 AM

Jestak Jestak is offline
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Default Re: MOD question tech racial traits

Thank you very much! I am having fun making a mod. I don't know if I will ever publish it. Anyway, I don't know where I have to upload it to make it available and it is just an expansion of the current stock mod with no new graphics. I use the mod building to learn about the game. Any comments on the following?

Name := Bonus for human player
Description := You must set the AI to the hardest options. Set 3 computer races including this bonus and the maximum ship attack/defense, planetary space yard production bonus and one racial ability.
Pic Num := 0
General Type := Advantage
Cost := -3000
Trait Type := Tech Area
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Bonus for human player
Description := You must set the AI to the hardest options. Set 7 computer races including this bonus and the maximum ship attack/defense, maximum planetary space yard production bonus and maximum research bonus.
Pic Num := 0
General Type := Advantage
Cost := -6000
Trait Type := Tech Area
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := =====================================
Description := =========== Colonisation ============
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Tech Area
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Rock World technology
Description := Give access to the Rock World colonisation technology.
Pic Num := 0
General Type := Advantage
Cost := 2000
Trait Type := Tech Area
Value 1 := 15
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Ice World technology
Description := Give access to the Ice World colonisation technology.
Pic Num := 0
General Type := Advantage
Cost := 2000
Trait Type := Tech Area
Value 1 := 16
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Gas World technology
Description := Give access to the Gas World colonisation technology.
Pic Num := 0
General Type := Advantage
Cost := 2000
Trait Type := Tech Area
Value 1 := 17
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := =====================================
Description := ============ Supply Usage ===========
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Tech Area
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Power Conservation challenged
Description := Supply usage by all space vehicles is increased by 25%.
Pic Num := 0
General Type := Disadvantage
Cost := -1000
Trait Type := Supply Cost
Value 1 := 25
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Advanced Power Conservation
Description := Supply usage by all space vehicles is reduced by 15%.
Pic Num := 0
General Type := Advantage
Cost := 1000
Trait Type := Supply Cost
Value 1 := -15
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Ultra-Advanced Power Conservation
Description := Supply usage by all space vehicles is reduced by 25%.
Pic Num := 0
General Type := Advantage
Cost := 1500
Trait Type := Supply Cost
Value 1 := -25
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := =====================================
Description := ========= Maintenance Usage =========
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Tech Area
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Power Maintenance challenged
Description := Maintenance usage by all space vehicles is increased by 20%.
Pic Num := 0
General Type := Disadvantage
Cost := -1000
Trait Type := Maintenance Cost
Value 1 := 20
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Advanced Maintenance Conservation
Description := Maintenance usage by all space vehicles is reduced by 10%.
Pic Num := 0
General Type := Advantage
Cost := 1000
Trait Type := Maintenance Cost
Value 1 := -10
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Ultra-Advanced Maintenance Conservation
Description := Maintenance usage by all space vehicles is reduced by 17%.
Pic Num := 0
General Type := Advantage
Cost := 1500
Trait Type := Maintenance Cost
Value 1 := -17
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := =========================================
Description := = Planetary Space Yard production Usage =
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Tech Area
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Lazy (Industrially Challenged)
Description := Planetary Space Yards produce at 75% of their normal rate.
Pic Num := 0
General Type := Disadvantage
Cost := -1200
Trait Type := Planetary SY Rate
Value 1 := -25
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Very Lazy (Industrially Challenged)
Description := Planetary Space Yards produce at 60% of their normal rate.
Pic Num := 0
General Type := Disadvantage
Cost := -2000
Trait Type := Planetary SY Rate
Value 1 := -40
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Industrialists
Description := Planetary Space Yards produce at 125% of their normal rate.
Pic Num := 0
General Type := Advantage
Cost := 1000
Trait Type := Planetary SY Rate
Value 1 := 25
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Hardy Industrialists
Description := Planetary Space Yards produce at 150% of their normal rate.
Pic Num := 0
General Type := Advantage
Cost := 2000
Trait Type := Planetary SY Rate
Value 1 := 50
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Power Industrialists
Description := Planetary Space Yards produce at 175% of their normal rate.
Pic Num := 0
General Type := Advantage
Cost := 3000
Trait Type := Planetary SY Rate
Value 1 := 75
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Ultra-Power Industrialists
Description := Planetary Space Yards produce at 200% of their normal rate.
Pic Num := 0
General Type := Advantage
Cost := 4000
Trait Type := Planetary SY Rate
Value 1 := 100
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := =====================================
Description := ==== Space Yard production Usage ====
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Tech Area
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Space Yards challenged
Description := Space Yards produce at 70% of their normal rate.
Pic Num := 0
General Type := Disadvantage
Cost := -2000
Trait Type := SY Rate
Value 1 := -30
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Space walkers
Description := Space Yards produce at 150% of their normal rate.
Pic Num := 0
General Type := Advantage
Cost := 3250
Trait Type := SY Rate
Value 1 := 50
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := ====================================
Description := ========= Luck with events =========
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Tech Area
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := UnLucky
Description := A 50% increased chance for bad events. Choosing No events and using this option is considered cheating.
Pic Num := 0
General Type := Disadvantage
Cost := -500
Trait Type := Luck
Value 1 := 50
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Very UnLucky
Description := Double the chance for increased bad events. Choosing No events and using this option is considered cheating.
Pic Num := 0
General Type := Disadvantage
Cost := -750
Trait Type := Luck
Value 1 := 100
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Lucky
Description := Half the chance for bad events.
Pic Num := 0
General Type := Advantage
Cost := 1000
Trait Type := Luck
Value 1 := -50
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := =====================================
Description := ============ Propulsion =============
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Tech Area
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Propulsion challenged
Description := All space vehicles loose 1 movement point.
Pic Num := 0
General Type := Disadvantage
Cost := -850
Trait Type := Vehicle Speed
Value 1 := -1
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Propulsion impaired
Description := All space vehicles loose 2 movement point.
Pic Num := 0
General Type := Disadvantage
Cost := -1700
Trait Type := Vehicle Speed
Value 1 := -2
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Enhanced Propulsion
Description := All space vehicles get 1 additional movement point.
Pic Num := 0
General Type := Advantage
Cost := 1000
Trait Type := Vehicle Speed
Value 1 := 1
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Propulsion Experts
Description := All space vehicles get 2 additional movement point.
Pic Num := 0
General Type := Advantage
Cost := 2000
Trait Type := Vehicle Speed
Value 1 := 2
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Trans-dimensional
Description := All space vehicles get 3 additional movement point.
Pic Num := 0
General Type := Advantage
Cost := 3000
Trait Type := Vehicle Speed
Value 1 := 3
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Trans-dimensional
Description := All space vehicles get 4 additional movement point.
Pic Num := 0
General Type := Advantage
Cost := 4000
Trait Type := Vehicle Speed
Value 1 := 4
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := =====================================
Description := ============= Storage ===============
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Tech Area
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Disorganized Minerals Storage
Description := Mineral storage facilities store 50% of normal capacity.
Pic Num := 0
General Type := Disadvantage
Cost := -350
Trait Type := Mineral Storage
Value 1 := -50
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Disorganized Organics Storage
Description := Organics storage facilities store 50% of normal capacity.
Pic Num := 0
General Type := Disadvantage
Cost := -350
Trait Type := Organics Storage
Value 1 := -50
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Disorganized Radioactives Storage
Description := Radioactives storage facilities store 50% of normal capacity.
Pic Num := 0
General Type := Disadvantage
Cost := -350
Trait Type := Radioactives Storage
Value 1 := -50
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Poor Storage Techniques
Description := Planets can store only 80% of normal capacity.
Pic Num := 0
General Type := Disadvantage
Cost := -750
Trait Type := Planet Storage Space
Value 1 := -20
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Very-Poor Storage Techniques
Description := Planets can store only 60% of normal capacity.
Pic Num := 0
General Type := Disadvantage
Cost := -1250
Trait Type := Planet Storage Space
Value 1 := -40
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Ultra-Poor Storage Techniques
Description := Planets can store only 45% of normal capacity.
Pic Num := 0
General Type := Disadvantage
Cost := -2000
Trait Type := Planet Storage Space
Value 1 := -55
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Storage Techniques
Description := Planets can store 150% of normal capacity.
Pic Num := 0
General Type := Advantage
Cost := 1000
Trait Type := Planet Storage Space
Value 1 := 50
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Advanced Storage Techniques
Description := Planets can store 200% of normal capacity.
Pic Num := 0
General Type := Advantage
Cost := 1500
Trait Type := Planet Storage Space
Value 1 := 100
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Minerals Storage
Description := Mineral storage facilities store 200% of normal capacity.
Pic Num := 0
General Type := Advantage
Cost := 1000
Trait Type := Mineral Storage
Value 1 := 100
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Organics Storage
Description := Organics storage facilities store 200% of normal capacity.
Pic Num := 0
General Type := Advantage
Cost := 1000
Trait Type := Organics Storage
Value 1 := 100
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Radioactives Storage
Description := Radioactives storage facilities store 200% of normal capacity.
Pic Num := 0
General Type := Advantage
Cost := 1000
Trait Type := Radioactives Storage
Value 1 := 100
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := =====================================
Description := ======= Planetary production ========
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Tech Area
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Disorganized Minerals Production
Description := Mineral Production facilities produce 90% of normal capacity.
Pic Num := 0
General Type := Disadvantage
Cost := -300
Trait Type := Mineral Production
Value 1 := -10
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Disorganized Organics Production
Description := Organics Production facilities produce 90% of normal capacity.
Pic Num := 0
General Type := Disadvantage
Cost := -300
Trait Type := Organics Production
Value 1 := -10
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Disorganized Radioactives Production
Description := Radioactives Production facilities produce 90% of normal capacity.
Pic Num := 0
General Type := Disadvantage
Cost := -300
Trait Type := Radioactives Production
Value 1 := -10
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Ecologists
Description := Production facilities produce 75% of normal capacity.
Pic Num := 0
General Type := Disadvantage
Cost := -2000
Trait Type := Production
Value 1 := -25
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Hardly producers
Description := Production facilities produce 125% of normal capacity.
Pic Num := 0
General Type := Advantage
Cost := 1500
Trait Type := Production
Value 1 := 25
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Minerals Production
Description := Mineral Production facilities produce 110% of normal capacity.
Pic Num := 0
General Type := Advantage
Cost := 300
Trait Type := Mineral Production
Value 1 := 10
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Organics Production
Description := Organics Production facilities produce 110% of normal capacity.
Pic Num := 0
General Type := Advantage
Cost := 300
Trait Type := Organics Production
Value 1 := 10
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Radioactives Production
Description := Radioactives Production facilities produce 110% of normal capacity.
Pic Num := 0
General Type := Advantage
Cost := 300
Trait Type := Radioactives Production
Value 1 := 10
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := =====================================
Description := =========== Repair Rate =============
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Tech Area
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Engineeringly challenged
Description := Repairs are made at 70% of their normal rate.
Pic Num := 0
General Type := Disadvantage
Cost := -500
Trait Type := Repair
Value 1 := -30
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Very-Engineeringly challenged
Description := Repairs are made at 50% of their normal rate.
Pic Num := 0
General Type := Disadvantage
Cost := -1000
Trait Type := Repair
Value 1 := -50
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := =====================================
Description := ============= Research ==============
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Tech Area
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Research challenged
Description := Researches are made at 25% of their normal rate.
Pic Num := 0
General Type := Disadvantage
Cost := -1000
Trait Type := Research Production
Value 1 := -25
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Research impaired
Description := Researches are made at 50% of their normal rate.
Pic Num := 0
General Type := Disadvantage
Cost := -2000
Trait Type := Research Production
Value 1 := -50
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Value Education
Description := This Trait gives 25% more to research.
Pic Num := 0
General Type := Advantage
Cost := 2000
Trait Type := Research Production
Value 1 := 25
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Invest in public colleges
Description := This Trait gives 50% more to research.
Pic Num := 0
General Type := Advantage
Cost := 3000
Trait Type := Research Production
Value 1 := 50
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Society dedicated to research
Description := This Trait gives 75% more to research.
Pic Num := 0
General Type := Advantage
Cost := 4000
Trait Type := Research Production
Value 1 := 75
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := =====================================
Description := =========== Intelligence ============
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Tech Area
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Free society
Description := Intelligence is 25% less efficient.
Pic Num := 0
General Type := Disadvantage
Cost := -800
Trait Type := Intelligence Production
Value 1 := -25
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Democratic society
Description := Intelligence is 50% less efficient.
Pic Num := 0
General Type := Disadvantage
Cost := -1600
Trait Type := Intelligence Production
Value 1 := -50
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Edenist society
Description := Intelligence is 75% less efficient.
Pic Num := 0
General Type := Disadvantage
Cost := -2400
Trait Type := Intelligence Production
Value 1 := -75
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Secret society
Description := This Trait gives 25% more to Intelligence.
Pic Num := 0
General Type := Advantage
Cost := 1000
Trait Type := Intelligence Production
Value 1 := 25
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Paranoiac society
Description := This Trait gives 50% more to Intelligence.
Pic Num := 0
General Type := Advantage
Cost := 1750
Trait Type := Intelligence Production
Value 1 := 50
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Totalitarian society
Description := This Trait gives 100% more to Intelligence.
Pic Num := 0
General Type := Advantage
Cost := 2500
Trait Type := Intelligence Production
Value 1 := 100
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := =======================================
Description := =============== Fighter ===============
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Tech Area
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Lack of dog fight skills.
Description := Fighters are 50% less efficient.
Pic Num := 0
General Type := Disadvantage
Cost := -500
Trait Type := Fighter Bonus
Value 1 := -50
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Serious lack of dog fight skills.
Description := Fighters are 75% less efficient.
Pic Num := 0
General Type := Disadvantage
Cost := -750
Trait Type := Fighter Bonus
Value 1 := -75
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Ace.
Description := Fighters are 100% more efficient.
Pic Num := 0
General Type := Disadvantage
Cost := 750
Trait Type := Fighter Bonus
Value 1 := 100
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := ======================================
Description := =========== Technologies =============
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Tech Area
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Psychic
Description := Gains access to the Psychic Technology Tree.
Pic Num := 0
General Type := Advantage
Cost := 1500
Trait Type := Tech Area
Value 1 := 1
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Deeply Religious
Description := Gains access to the Applied Religion Technology Tree.
Pic Num := 0
General Type := Advantage
Cost := 1500
Trait Type := Tech Area
Value 1 := 2
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Temporal Knowledge
Description := Gains access to the Temporal Technology Tree.
Pic Num := 0
General Type := Advantage
Cost := 1500
Trait Type := Tech Area
Value 1 := 3
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Crystallurgy
Description := Gains access to the Crystallurgy Technology Tree.
Pic Num := 0
General Type := Advantage
Cost := 1500
Trait Type := Tech Area
Value 1 := 4
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Organic Manipulation
Description := Gains access to the Organic Technology Tree.
Pic Num := 0
General Type := Advantage
Cost := 1500
Trait Type := Tech Area
Value 1 := 5
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Arkonis
Description := Gains access to the Arkonis Tree.
Pic Num := 0
General Type := Advantage
Cost := 1500
Trait Type := Tech Area
Value 1 := 699
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := ======================================
Description := =========== Miscellaneous ============
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Tech Area
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Natural Merchants
Description := Systems do not require spaceports to get resources to the Empire.
Pic Num := 0
General Type := Advantage
Cost := 1000
Trait Type := No Spaceports
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Ancient Race
Description := Empire has seen the entire galaxy at the start of the game.
Pic Num := 0
General Type := Advantage
Cost := 1000
Trait Type := Galaxy Seen
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Emotionless
Description := Populations do not grow angry or happy.
Pic Num := 0
General Type := Advantage
Cost := 3000
Trait Type := Population Emotionless
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None

Name := Mechanoids
Description := Planets are not affected by plagues.
Pic Num := 0
General Type := Advantage
Cost := 1000
Trait Type := No Plagues
Value 1 := 0
Value 2 := 0
Required Trait 1 := None
Required Trait 2 := None
Required Trait 3 := None
Restricted Trait 1 := None
Restricted Trait 2 := None
Restricted Trait 3 := None
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  #7  
Old May 5th, 2005, 11:49 AM
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Default Re: MOD question tech racial traits

For graphics, make use of the imagemodpacks.

You don't include them with your mod, but simply mention which ones are needed.

The packs are designed to fit over top of the stock pictures files, so they are installed just once, and become available to every mod.
In addition, most people already have the latest versions installed.

More pictures than you can shake a stick at, and it dosen't change your mod's download size or install size.
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  #8  
Old May 5th, 2005, 11:53 AM
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Default Re: MOD question tech racial traits

Quote:
Jestak said:
Any comments on the following?

Um, only that you should probably upload and attach a text file rather then pasting the entire contents of your file into your post.
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  #9  
Old May 5th, 2005, 01:08 PM
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Default Re: MOD question tech racial traits

Quote:
Jestak said:
I don't know where I have to upload it to make it available...
If you send it to me via email, I can host it on SpaceEmpires.net.

Played Adamant, I take it?

You want to give traits such as this a cost of 100000 or so to prevent a player selecting them:

Name := =====================================
Description := =========== Colonisation ============

Also, this should probably be "colonization," not "colonisation."

Be aware that if you select multiple traits with the same ability, they will stack. You can take both Industrialists and Hardy Industrialists to get a 75% bonus.

Why do you have two space yard sections?

Space walkers seems very overpriced. You can take other SY bonus traits to get the same bonus for far fewer points.

I do not believe that the "Fighter Bonus" ability is functional. Have you tested it out and seen it working? Also, 100% seems a tad excessive. They will be unhittable (assuming it applies to both offense and defense). An alternative method to implement this would be to add a new racial tech trait that has one technology with a single level. This technology would start at level 1 and provide a new cockpit component with built in bonuses. All fighters would be designed using it (as it would be the most advanced cockpit). This doesn't work so well for the penalty trait, however. To implement that as a tech trait, you would need a third "normal fighters" trait that provides a normal, unmodified cockpit. All players would be required to select one of these three. The normal one would be free. It would require the honor system, of course, as an inscrupulous player could take the penalty and normal traits for free points.
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  #10  
Old May 5th, 2005, 02:01 PM

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Default Re: MOD question tech racial traits

Thank you for your input. English is not my born language. It is why it is far to be perfect.

I know the traits can stack. I did that mod to have fun and I'll choose only one of course. I made this mod to play against computers. So, if you cheat, you cheat yourself.

The second space yard section is the space yard section that you can put on ships. The first one is the planetary space yard.

My assumption on the space walker cost is that you can have a lot more space yards than planetary space yards. In fact, with the few games I played, I used about 10-20 base ships and when I invade a system, they build and retrofit. It is why I wanted it to cost a lot to compensate.

I did a small test with the fighters and they are a little bit more powerful I think. There are two aspects of the game I did not see much advantages: fighters and star bases. Fighters are not addressed yet. I plan to revamp them to have as much impact than in "Wing commander". hehehe

I did correct the star bases issue by having new levels with bigger tonnage and new mounts with an extended range. My take on star bases is that they are powerful structures. In SEIV, I did not feel they were really useful. Mines were always wiped out or I was able to kill them pretty easilly.

Now, if you have the biggest starbase at a warp point or around a planet, it will defend nicely the warp point and it won't be on the wrong side of the planet because of the extended range. The disadvantage, it takes longer to build, like a real star base should take.

Here is my biggest starbase with the biggest mount. Note the weapon range extention. I had a hell of fun with one test game to take out a warp point.
The base can hit a lot before to get hit and shields are a must (Like in Star Trek)

Name := Death Star
Short Name := Starbase
Description :=
Code := SB
Primary Bitmap Name := Starbase
Alternate Bitmap Name := Starbase
Vehicle Type := Base
Tonnage := 7500
Cost Minerals := 7500
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 0
Number of Tech Req := 1
Tech Area Req 1 := Base Construction
Tech Level Req 1 := 13
Number of Abilities := 2
Ability 1 Type := Combat To Hit Defense Minus
Ability 1 Descr := Large size makes base 95% easier to hit in combat.
Ability 1 Val 1 := 95
Ability 1 Val 2 := 0
Ability 2 Type := Modified Maintenance Cost
Ability 2 Descr := Reduced wear and tear allow for a decrease in maintenance cost of 80%.
Ability 2 Val 1 := -80
Ability 2 Val 2 := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 6
Requirement Min Crew Quarters := 6
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0

Long Name := Massive Base Mount
Short Name := Massive Mount
Description := Massive sized weapon mount which increases damage from the weapon by 8 times. Increases the range of the weapon by 18. Requires a base size of at least 4000kT. Can only be used on Direct Fire weapons.
Code := M
Cost Percent := 700
Tonnage Percent := 700
Tonnage Structure Percent := 700
Damage Percent := 700
Supply Percent := 700
Range Modifier := 18
Weapon To Hit Modifier := 90
Vehicle Size Minimum := 4000
Weapon Type Requirement := Direct Fire
Vehicle Type := Base

Like I said, I do it for fun. It is far to be complex or complete. It is just that in many games, I was running out of tech to research and the AI was quite weak. I don't know what I did right, but the AI now is using often the fast ships and build bases like hell around planets. Also, the AI opponents are keeping up with the tech level now. Againsts the comp, it looks like pretty well balanced, but I have some more work to do.

Here are all the changes I did up to now:
- Added Space yard levels and added 1000 more production to the temporal space yards and created a temporal space yard 4 that can produce 7500/5500/5500
- Added Emergency pod levels
- Added Monolith IV and V with stellar manipulation 7 and 8
- Added Research center IV, V and VI
- Added Intelligence center IV, V and VI
- Added Enhanced and Advanced Spaceports available with the cargo research
- Added 4 more tech level to armor to decrease tonnage of emissive armor
- Added 2 more tech to organic armor to decrease tonnage
- Added 4 more levels to the repair component to decrease the size
- Added 2 levels to resource converter.
- Added up to 10 levels to base Construction. Star bases are bigger and cost less maintenance. They turn in real defense or shipyard entities.
- Added up to 18 more Star ship levels.
- Added a new line of starships: Fast Ship that can support a lot more engines but have more than 100% chances to get hit because of more fragile hull.
- Added up to level 18 for the propulsion.
- Added more mount to give more flexibility to the ships and bases.
- Added 3 levels to satellites. Bigger satellites, new launch bay and one more mount class.
- Added 3 levels to mines warhead and cobalt warhead to take into account the new ship and base tonnage. Also added a mine layer and sweeper at level 6.
- Added Crystaline Armor IV with less space tonage and 18 points chanelled at crystaline technology level 6.
- Added solar sail IV and solar collector IV and V
- Added Null-Space projector IV and V
- Added Crystaline Torpedoes VI, VII and VII
- Added Tachyon Cannon IV and Mental Singularity Generator IV
- Added Mental Singularity Generator IV and V
- Added the Arkonis technology three with 20 levels.
The Arkonis was a highly advanced race who vanished 1 million years ago.
It left artifacts that you need to study to acquire special technologies to incorporate with your current facilities or components.
This race was a higly efficient race in integrating multiple functions in one facility or component.
Each level will give you access to one enhanced facility or one higher level to the Arkonis torpedo component.
At level 25, you get the Arkonis Time Manipulator that makes all the weapons hit. Please note between level 20 and 25, there is no facility or component gain.
- Updated the culture traits to make it more balanced. I think giving 5 points to scientist without removing any other point is unfair.
- Changed Maximum Trade Percentage from 20 to 40.
- Maximum Mines Per Player Per Sector from 100 to 150
- Maximum Satellites Per Player Per Sector from 100 to 150

Thank you
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