Hi, Henk
FYI: I wrote a tutorial on making a .x file model that is compatible with se5 in the spaceempires.net newsletter. (April edition I believe)
Also, I'll let Aaron know about your idea to have the specs regarding se5 ships posted on his site.
Right now I'd say that keeping the poly count on the models at about 1000 (+-500) would be ideal. But I have inserted large poly models in the game (25,000+) and it works, the only thing is the framerate takes a hit. the bigger (faster) your system is,. the more polygons it can handle.
The real test in the game is when large fleets encounter and do battle. I'll mention t to the beta testers to see if they can manage to grab a screenshot or two with large fleets in action.
One more note about models.. The better you are at texturing the less poligons you need. Much of the detail can be done on the textures.
Anyway, the basics right now are .x file format, textures are 256x256 (but can be larger depending on Video Ram available) and the current poly count for the game models runs from 500 to 1500 approximately.
I hope this little bit of info helps. Now run over to se.net and read my tutorial and give me feedback, Thanks.
Have a great day, Cheers!
