|
|
|
|
|
June 17th, 2005, 06:02 PM
|
|
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Götterdämmerung- The slaughter has begun
Hubris will host a new 24h quickhost game. In Contrast to our Faerun game we want this time a quick bloodbath .
Settings:
-8 players
-Zen's Items 1.0, Pretender 2.2, Spells 1.8 and Scales 1.2 mods
-50% Magic site frequency
-6 Indep strength
-Map: Desert Eye
-Renaming allowed
-HoF: 15
-Other settings: Standard
The game will probably be for the whole game 24h quickhost and it will be without special victory conditions.
Playerlist:
Hubris - Marignon
Aku - Ctis
Me - Ermor
Ed Kolis - Arco
Hacker Pschorr - Abysia
Cainehill - Pan
Manuk - Machaka
Qm - Atlantis
Copin - Man
Reverend Zombie - Ryleh
We have more then 8 players so we can start the game .
Server adress :
ip: 69.231.215.140
port: 2001
|
June 17th, 2005, 06:41 PM
|
|
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Götterdämmerung- New 8 player desert eye blood
Hmm, I will join... been a while since I played Dom2 though, so do I have to do anything before the game's set up besides state that I want to be Arcoscephale? (Well, that and locate all those mods you're using )
__________________
The Ed draws near! What dost thou deaux?
|
June 17th, 2005, 06:59 PM
|
Captain
|
|
Join Date: Jul 2004
Location: New York
Posts: 863
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Götterdämmerung- New 8 player desert eye blood
You can get all the mods here:
http://www.dominions-2.org/
Click on downloads then scroll down to the section of Zens conceptual balance mods.
|
June 17th, 2005, 07:05 PM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Götterdämmerung- New 8 player desert eye blood
Not Turin's hero mod?
__________________
Wormwood and wine, and the bitter taste of ashes.
|
June 17th, 2005, 07:13 PM
|
Captain
|
|
Join Date: Jul 2004
Location: New York
Posts: 863
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Götterdämmerung- New 8 player desert eye blood
is it any good cainehill? i dont know any specifics about it
|
June 17th, 2005, 07:24 PM
|
|
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Götterdämmerung- New 8 player desert eye blood
Thanks!
Ahh yes, all those schools of magic... makes me want to work on that roguelike again... I actually do have a very basic roguelike engine set up in Java right now (not the original C# one), actually - all you can do is run around this empty town level, but it's progressed a lot quicker than the first time I tried such a thing, if that means anything
__________________
The Ed draws near! What dost thou deaux?
|
June 17th, 2005, 10:22 PM
|
|
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Götterdämmerung- New 8 player desert eye blood
Quote:
Aku said:
is it any good cainehill? i dont know any specifics about it
|
We tried it in the weekend blitzes, and I think everyone wound up with quite a favorable impression of it. It makes it so that any hero you receive, you're happy to get, where before 80-90% of them (all the ones with no mage ability) were almost completely useless.
They all have some noticeably more hit points, typically somewhat better stats, often a special ability or two, and possibly an extra miscellaneous magic item slot. Now they're useful, whereas without the mod, let's face it....
You get the berserking Vanheim hero - if you don't put items on him, he dies in the first battle or two. If you do some decent items on him - he dies within five battles or so, usually losing the items for you.
Now : Farbaute has 22 HPs and 18 protection, enough to be used against independents at least. Arcos' Pathos Son of Titans now has Awe 2, 25 HPs, 25 protection and 15 strength. Seems like most of the melee heroes are now able to function as mini-thugs to one extent or another.
Gives another reason to consider Luck instead of Misfortune, and makes it worthwhile to try and keep the heroes alive, while still actually using them.
__________________
Wormwood and wine, and the bitter taste of ashes.
|
June 17th, 2005, 08:41 PM
|
|
Corporal
|
|
Join Date: Jun 2005
Location: Los Angeles, CA
Posts: 59
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Götterdämmerung- New 8 player desert eye bloodbath
Hey guys, I'm shy so I had Boron do the post. Thanks B!
__________________
In theory, practice and theory are the same thing. In practice, they are often very different.
|
June 17th, 2005, 08:45 PM
|
|
Corporal
|
|
Join Date: Jun 2005
Location: Los Angeles, CA
Posts: 59
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Götterdämmerung- New 8 player desert eye bloodbath
Also, hate to break it to you Gryphon, but I'm in California... not exactly close.
__________________
In theory, practice and theory are the same thing. In practice, they are often very different.
|
June 17th, 2005, 10:29 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Götterdämmerung- New 8 player desert eye blood
I will take Atlantis.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|