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June 20th, 2005, 09:48 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
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Casting \"greyed\" out spells
Question - in an SP game I had my Pretender enter the water to take a water province, and I thought I scripted him to cast Water Shield and 1 or 2 other buffs before going to attack closest. Now when the turn started, he cast no spells, just ran over and died after taking on 25+ ichtyids.
Now I thought if I had the ability to select a greyed out spell like Water Shield (I was on land at the time), it would still work as I moved to attack a water province. Is this not true?
It's possible I canceled the scripted orders somehow, but wanted to know in general if this was the case.
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June 20th, 2005, 10:11 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Thanked 221 Times in 46 Posts
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Re: Casting \"greyed\" out spells
Quote:
Shmonk said:
Question - in an SP game I had my Pretender enter the water to take a water province, and I thought I scripted him to cast Water Shield and 1 or 2 other buffs before going to attack closest. Now when the turn started, he cast no spells, just ran over and died after taking on 25+ ichtyids. 
Now I thought if I had the ability to select a greyed out spell like Water Shield (I was on land at the time), it would still work as I moved to attack a water province. Is this not true?
It's possible I canceled the scripted orders somehow, but wanted to know in general if this was the case.
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If you script a spell that is meant to be cast underwater, and he goes into battle underwater, he should cast it. The scripts are not evaluated until the battle starts.
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June 20th, 2005, 11:06 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
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Re: Casting \"greyed\" out spells
Okay, thanks. I must have somehow canceled my scripted orders then. Darn, I hate losing a Pretender that way.
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June 21st, 2005, 01:22 PM
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Corporal
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Join Date: Feb 2004
Location: SoCal
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Re: Casting \"greyed\" out spells
You may have also needed some water gems to cast it. No gems, no dice.
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-ef
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June 21st, 2005, 02:49 PM
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First Lieutenant
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Join Date: Feb 2005
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Re: Casting \"greyed\" out spells
Quote:
You may have also needed some water gems to cast it. No gems, no dice.
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Having made this mistake before, I find that the AI will usually cast some other spell (usually detrimental if not useless), not just skip the script altogether.
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June 21st, 2005, 03:22 PM
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Second Lieutenant
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Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
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Re: Casting \"greyed\" out spells
Yes, I've noticed this in other combats. I'll script the mage to cast Air Shield then 4 Fire Darts, then Cast Spells. But when I see the battle, they cast Air Shield, then Fire Shield, then some other buff, then the Fire Darts. And here I am attacking a province with maybe 10 other units, taking on a group of 40, and I want the fire darts to soften them up. But it didn't happen.
So I guess the AI modified my script to account for the "overwhelming" force of the AI? hehehe
It's good to hear that about the underwater attack. I do remember going back in to check his scripted orders, and I must have blanked them out by accident and forgot to redo them.
Now, I have to Call God with my 1 priest (as I recruit 2 or 3 more to help out). -sigh-
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