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June 23rd, 2005, 02:42 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Dom III, Mind Duel, SC\'s, \"clams\" and RB mages
I was wondering if any changes will be made to those things... I heard something about clams becoming water/nature and that life drain will get "changed". I was wondering if Illwinter will touch the other gem-generators, Mind Duel or the supercombatants or rainbow mages...
I don't have much concrete suggestions myself. Maybe making the MD effect dependent on the diffrences between the mages. Automatic death would only happen if the levels differ greatly. At lower levels the effect could be paralysis and as the level diffrences grow it could become paralysis+mind burn and paralysis+soul slay before the auto-death.
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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June 23rd, 2005, 08:07 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Dom III, Mind Duel, SC\'s, \"clams\" and RB mages
In the Oceania, official mod released with the latest patch (2.16, I think), Clams need WWN. As Oceania is new nation of Dom3, the changes came from there... However, they might have changed since then, or might chance after betatesting starts, whenever that is.
I don't know about the others.
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June 24th, 2005, 04:00 AM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
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Re: Dom III, Mind Duel, SC\'s, \"clams\" and RB mages
maybe there is no plan....................
maybe there is............................
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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