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June 23rd, 2005, 03:34 PM
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Major General
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problems with massive retrofits
Lo everyone,
thought i might as well make a new game-related post in here.
Its basicly not a problem, but rather a question. My wormholes are usually guarded by lots of ships, like 200-300. Now i always have a few repair stations and base yards there as well, and just recently noticed HUGE lags when trying to select more than 10 vessels in order to mothball/retrofit/whatever them. Once i have like 40+ vessels selected, the lag between my click and the actuall "green dot" reaction is like 2 seconds...imagine retroftting 150 Destroyers
any ideas, apart from splitting the ships and moving them to independent secs ?
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June 23rd, 2005, 03:49 PM
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Shrapnel Fanatic
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Re: problems with massive retrofits
I've never noticed such a thing on my machine, personally.
If your lag is indeed proportional to the number selected, why not just do a few batches of ships?
Select a screenfull, order the retrofit, select another screenful, retrofit, and so on.
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June 23rd, 2005, 04:49 PM
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National Security Advisor
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Re: problems with massive retrofits
I have that problem in the TGEIII game. I have noticed it's more noticable when I do turns on my laptop then on my desktop. There's still a lag on the desktop, but it's tolerable. It's probably a function of how beefed up your pc is with the memory and the processor. Which would explain why a techo-crat like SJ hasn't noticed the problem.
And SJ's suggestion about retrofitting in small batches does work. That's what I do on my laptop. Only problem is you have to watch carefully which ships you are retrofitting. You are supposed to stay in the current position in the list, but sometimes it jumps around. And if you lose your place there is no convienent way to know which ships you've already given the retrofit order to.
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June 23rd, 2005, 05:08 PM
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National Security Advisor
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Re: problems with massive retrofits
I love when players post about problems/difficulties they are having in a game and you realize what game they are talking about and they just happen to be your hostile neighbour. 
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June 23rd, 2005, 06:27 PM
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Re: problems with massive retrofits
And then you realize that you're about to be squashed?
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June 23rd, 2005, 07:43 PM
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Re: problems with massive retrofits
Quote:
NullAshton said:And then you realize that you're about to be squashed?
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No, you attack while his ships undergo their retrofit. 
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June 24th, 2005, 12:13 AM
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Shrapnel Fanatic
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Re: problems with massive retrofits
Quote:
geoschmo said:Only problem is you have to watch carefully which ships you are retrofitting. You are supposed to stay in the current position in the list, but sometimes it jumps around. And if you lose your place there is no convienent way to know which ships you've already given the retrofit order to.
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Ships that have been already set to retrofit have orders.
Those you haven't gotten to are idle.
If you click the ship, and the eyeball icon is "on", then the ship has orders, and if you click that, you'll see it says "Retrofit to Deathmonger Mk III" (example)
If your retrofit isn't going to replace your engines, you can even order the retrofit, then give move orders.
The ship will swap out the components and then run for it on the same turn. If you end your movement on a sector with repair, you can get the retro, move and repair all done in one turn.
Handy when you want to retrofit more than the local repair facilities can handle. And you don't waste a turn moving before starting the retrofit.
---
Actually, my PC is only worth about $250 Canadian these days.
To give you an idea, the case has a winME license sticker on it, (though I long ago upgraded to 98).
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June 24th, 2005, 02:49 AM
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Corporal
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Re: problems with massive retrofits
Quote:
Suicide Junkie said:
Quote:
geoschmo said:Only problem is you have to watch carefully which ships you are retrofitting. You are supposed to stay in the current position in the list, but sometimes it jumps around. And if you lose your place there is no convienent way to know which ships you've already given the retrofit order to.
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Ships that have been already set to retrofit have orders.
Those you haven't gotten to are idle.
If you click the ship, and the eyeball icon is "on", then the ship has orders, and if you click that, you'll see it says "Retrofit to Deathmonger Mk III" (example)
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Yeah, but I don't think you can get that information from inside the retrofit screen. Which makes telling if you've given any individual ship orders to retrofit or not when you're giving out more.
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June 24th, 2005, 09:50 AM
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National Security Advisor
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Re: problems with massive retrofits
Quote:
Zereth said:
Quote:
Suicide Junkie said:
Quote:
geoschmo said:Only problem is you have to watch carefully which ships you are retrofitting. You are supposed to stay in the current position in the list, but sometimes it jumps around. And if you lose your place there is no convienent way to know which ships you've already given the retrofit order to.
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Ships that have been already set to retrofit have orders.
Those you haven't gotten to are idle.
If you click the ship, and the eyeball icon is "on", then the ship has orders, and if you click that, you'll see it says "Retrofit to Deathmonger Mk III" (example)
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Yeah, but I don't think you can get that information from inside the retrofit screen. Which makes telling if you've given any individual ship orders to retrofit or not when you're giving out more.
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Exactly. That's what I meant by no conveinent way to know. You can tell on the ship listing if they have orders, but you can't retrofit them there. Plus you can't sort the ship screen by current ship location, which would be kind of useful. And there aren't always in the same order on the ship listing as they are in the list of ships on the retrofit screen.
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June 24th, 2005, 02:14 AM
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Second Lieutenant
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Re: problems with massive retrofits
Quote:
Ragnarok-X said:
Lo everyone,
thought i might as well make a new game-related post in here.
Its basicly not a problem, but rather a question. My wormholes are usually guarded by lots of ships, like 200-300. Now i always have a few repair stations and base yards there as well, and just recently noticed HUGE lags when trying to select more than 10 vessels in order to mothball/retrofit/whatever them. Once i have like 40+ vessels selected, the lag between my click and the actuall "green dot" reaction is like 2 seconds...imagine retroftting 150 Destroyers 
any ideas, apart from splitting the ships and moving them to independent secs ?
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One of the reasons I wanted to reduce the retrobuilding in devnull is the lag your talking about. Clicking on 200 ships 1 by 1 is painful (I want a real shift-click) but the lag was unbearable.
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