.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 27th, 2001, 06:30 PM

Oggy ben Doggy Oggy ben Doggy is offline
Corporal
 
Join Date: Mar 2001
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
Oggy ben Doggy is on a distinguished road
Default Colonizing w/ conquored population

OK, I mostly pounded a Methane breathing race to rubble, and captured a planet of theirs. Then I gleefully made a bunch of colonizing ships, and started colonizing Methane worlds (I breath oxygen)

Everything was fine and dandy but then they started rioting, first the conquored worlds, then the colonized ones? this is normal?

I know this has been said before, but if I build units, it'll calm them down? Some of the worlds are only angry, I'm trying to head them off before they riot.
Reply With Quote
  #2  
Old March 27th, 2001, 06:40 PM

Hydraa Hydraa is offline
Corporal
 
Join Date: Dec 2000
Location: Irving,tx,usa
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
Hydraa is on a distinguished road
Default Re: Colonizing w/ conquored population

Any race you control other than your own will eventually go to riot. You need to do things that will make your peoples happy according to your happiness type (peaceful - colonize, bloodthirsty - win a battle, neutral - they don't like aliens and don't like much that you do.)

Other methods are the Urban pac center, temporaral vaction service, medical center( not enough but will slow the anger).

Troops will help all happiness types to 'encourage' thier subjects to be happy

[This message has been edited by Hydraa (edited 27 March 2001).]
Reply With Quote
  #3  
Old March 27th, 2001, 07:21 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Colonizing w/ conquored population

...and of course, parking a fleet in orbit...
Reply With Quote
  #4  
Old March 27th, 2001, 07:28 PM

Hydraa Hydraa is offline
Corporal
 
Join Date: Dec 2000
Location: Irving,tx,usa
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
Hydraa is on a distinguished road
Default Re: Colonizing w/ conquored population

Parking a ship or fleet in orbit will not help (or hurt) a Neutral happiness type race. They get mad at the empire for just building ships in the first place.
Reply With Quote
  #5  
Old March 27th, 2001, 07:35 PM

Prostetnic Vogon Jeltz Prostetnic Vogon Jeltz is offline
Private
 
Join Date: Mar 2001
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Prostetnic Vogon Jeltz is on a distinguished road
Default Re: Colonizing w/ conquored population

Hydraa, if I mix populations on a planet, will I get the weighted average of their happyness or best/worst?

------------------
Resistence is futile.
__________________
Resistence is futile.
Reply With Quote
  #6  
Old March 27th, 2001, 08:00 PM

Hydraa Hydraa is offline
Corporal
 
Join Date: Dec 2000
Location: Irving,tx,usa
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
Hydraa is on a distinguished road
Default Re: Colonizing w/ conquored population

With limited testing it appears that if your own race is the majority race then you use your races natural decrease else if your race is not in the majority then the other race natural decrease takes affect.
I did not fully test this out so I don't know if it is a one or the other or a effect based on percentage of population yet.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:55 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.