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August 22nd, 2005, 05:16 PM
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Shrapnel Fanatic
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SE IV Source Code
What would be really cool is if Aaron released or offered for sale the source code for SEIV either with the games re-sale launch or when SE V is released.
What would be the possibilities, pro's and con's of having the source code on hand? Would it invite cheating in PBW games? Or would it result in fan based bug fixes for known issues? I would suspect that both would be likely however more good than bad would come of it.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 22nd, 2005, 05:45 PM
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National Security Advisor
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Re: SE IV Source Code
It's very likely that a lot of code from SE:IV will make it in SE:V and to release it could result in extra 'competition' against SE:V, and perhaps suggest ways of cheating in SE:V pbw?
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August 22nd, 2005, 06:55 PM
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Shrapnel Fanatic
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Re: SE IV Source Code
I doubt we will get IV. III is possible.
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August 22nd, 2005, 09:09 PM
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Shrapnel Fanatic
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Re: SE IV Source Code
I agree, III is more likely than IV but still... It would be nice.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 23rd, 2005, 02:56 AM
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Lieutenant General
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Re: SE IV Source Code
Well, if he did make the source code available it would open up a lot of possibilities for all kinds of new mods. All those things that are not moddable right now because they're hard-coded, if we could bring them all out to external text files as well, that would be excellent. Maybe we can make the A.I. smarter, too, though that would be a lot of work.
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August 23rd, 2005, 12:11 PM
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Corporal
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Re: SE IV Source Code
I do not believe that they will sell or give us the source code because if we improve the SE-IV game it will be a competitor for SE-V! Most of us will buy SE-V by hook or by crook, but maybe not all.
And yes, it would be cool to make that hard-coded things moddable but on the other side do you really want to know every algorithms? That can improve but also kill gameplay(-feeling).
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