|
|
|
 |

March 31st, 2001, 12:07 AM
|
Corporal
|
|
Join Date: Feb 2001
Location: Calgary, Canada
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Retreat Option
I don't know about anyone else, but I would really like to see a retreat option for the tactical combat as it was in SE3, except for one small change......Interdictors.
I think it would add a whole new element of strategy to the game if there was an interdictor component which prevented ships from retreating from combat (much like Interdictor Cruisers from Star Wars). It could be a component needing both Engines 10 and some level of Stellar Manipulation, and would be about the same size and cost of a warp point opener.
Reguards
------------------
Admiral Grover
-------------------
"There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened."
- Hitch Hiker's Guide to the Galaxy - Douglas Adams
__________________
There is a theory which states that if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarrely inexeplicable.
There is another theory which states that this has already happened.
- Hitch Hiker's Guide to the Galaxy - Douglas Adams
http://admgrover.tripod.com
MSN ID  k_grover@hotmail.com
|

March 31st, 2001, 12:13 AM
|
BANNED USER
|
|
Join Date: Mar 2001
Location: Toronto, Canada
Posts: 302
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Retreat Option
I think the combat needs the retreat option too...and adding the interdictor would add some more pesazz to combat as well!
|

March 31st, 2001, 02:21 AM
|
Corporal
|
|
Join Date: Mar 2001
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Retreat Option
It would be real cool if you could go through the warp point, if combat took place at one.
|

March 31st, 2001, 02:27 AM
|
 |
Captain
|
|
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Retreat Option
I have been asking for a retreat option from the beginning. My own idea is that you can retreat only if you have remaining movement points in the main starmap. And only in the opposite direction as some would use this option to avoid wormhole blockade fleets and attack home planets etc. It should be easy to do, even on someone elses turn(ie, auto retreat movement), and say a 1 turn delay during tac combat for parting shots at the retreating enemy.
------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
|

March 31st, 2001, 03:22 AM
|
Second Lieutenant
|
|
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Retreat Option
I suspect that the simplest option would be to just reduce the length of a combat round to say 20 turns. Sides that want to run can do so immediately from the start and if they are not at a speed disadvantage, they should only sustain a few rounds of fire in the corner.
The combat length setting is in the Settings.txt file by the way.
I have tried this (not in current patch though) and it does really encourage you to use fast ships - fleets tend to end up with more battlecruisers than dreadnoughts as a result.
Interception becomes interesting as you want to engage the enemy with a couple of movement points spare so that you can initiate several combats in the same square in order to damage enemy ships to the point that you can catch them in subsequent combats.
Give it a try and see what you think....
|

March 31st, 2001, 03:55 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Retreat Option
How about a wrap-around map? Then one-on-one, you can try to outrun the enemy. But if the're serious, they can get a fleet and trap you somewhere by splitting up the fleet.
Would need combat AI work, though 
__________________
Things you want:
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|