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March 31st, 2001, 06:11 PM
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Private
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Join Date: Jan 2001
Location: Rio Vista, CA, USA
Posts: 10
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It\'s a Mystery
Why we know so much about the events in the game. I contend that we need more mystery and randomness.
1) Why is it that we know so much about a race upon first contact? We have yet to establish communication and we know what they look like, what systems they claim, and even a breakdown of attributes.
2) Why is it we can predict the exact turn a research project will be finished?
3) If there is a random event, we KNOW it's a bad one, (the exception is the lucky colony ship that gets Zapped to a clean slate system). I miss Monsters/Derelict ships(MOO).
4) I like the Idea that SOME races are unpredictable, but it seems they all act about the same. They lack differentiation.
5) The Tech Tree is always the same. You can plan your research out till your Home Sun Explodes.
6) Repeat after me.......Funny warp holes ALWAYS lead to a Black Hole, sorry if this spoils it for some.
7) All neutrals have about the same tech level.
I Like the Game. I want to Love it.
"Well, as long as people are still having permiscuous sex with many anonymous partners, while at the same time experimenting with mind expanding drugs in a consequence-free environment, then I'll be sound as a pound."
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March 31st, 2001, 06:32 PM
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Major
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Join Date: Aug 2000
Posts: 1,246
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Re: It\'s a Mystery
Not all random events are bad! How many times must I say that!
There are events that improve your planet's conditions and value.
When you first meet an enemy race, I guess the game figures that you share some basic info, I dunno. We (us humans in the real world) haven't met any aliens, so we don't know how that goes.
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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March 31st, 2001, 06:33 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
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Re: It\'s a Mystery
I have an events file that has a large number of good random events, Would you like it?
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March 31st, 2001, 06:45 PM
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Private
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Join Date: Jan 2001
Location: Rio Vista, CA, USA
Posts: 10
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Re: It\'s a Mystery
I am running the latest patch and have yet to experience a positive event. I look forward to it.
Dracus, Thanks for the offer. Is it a Mod? I want to continue to run the game without mods.
"Is this gonna be a stand-up fight, sir, or just another 'BUG-HUNT'?"
[This message has been edited by Astromut (edited 31 March 2001).]
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March 31st, 2001, 06:51 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
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Re: It\'s a Mystery
There is no positive events in the game file, I had to write my own.
If you want it, I will post it when I get back to my game computer on monday.
It overwrites the events file, but if you download the next patch, you will be back to square one. What I do is put a copy of the modified files in a folder call modified. That way after the patch download I can compare the files and see if I want to re- add the modified file. I have sent the file to MM and maybe in one of his patches it will be added.
The one I like the best is:
A pleasure ship vists planet { } and your population feels better.
[This message has been edited by Dracus (edited 31 March 2001).]
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March 31st, 2001, 07:00 PM
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Private
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Join Date: Jan 2001
Location: Rio Vista, CA, USA
Posts: 10
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Re: It\'s a Mystery
Dracus,
No, but Thank You.
Pleasure Ship?
Hmmmmmmmmmmmmmmmmmmmmmmmm
Let me check with the wife
Ahhhhhh, It's still NO
[This message has been edited by Astromut (edited 31 March 2001).]
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