|
|
|
|
September 3rd, 2005, 12:25 AM
|
|
Second Lieutenant
|
|
Join Date: Mar 2005
Location: Seattle, WA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
storming castles
Hey there -- I have a couple of questions about storming castles.
When playing against the computer (Difficult AI), I seem to have a really hard time storming their castles. I can generally cost-effectively take their territories, eventually cornering them in their castle.
The problem is once they're there, I usually have very bad luck storming their castle -- especially if they've got some crazy archmage leader in there. But even without crazy mage leaders, I often have a hugely disproportionately hard time taking over the castles, even with vastly larger forces.
Are there any tricks? If I keep them holed up in their castle and keep applying seige over multiple turns, does that weaken them at all? Is there any sort of specific ability I should bring in my attacking force to help?
Or should I avoid the problem altogether by simply keeping them in their castle, mopping up remaining forces/territories, and snuffing out their dominion?
(I've been using Marignon recently, so I have inquisitors which should make that much easier...)
Thanks in advance for any answers.
-Hiro_Antagonist
__________________
Tiny Hero Game Studios
Makers of "Land of Legends"
|
September 3rd, 2005, 01:28 AM
|
Major General
|
|
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: storming castles
Basically, the strength of your forces are added up, bonuses for siegecraft (a special ability available to a few units, including the Ulmish Engineers) are factored in, and that is the amount you weaken the enemy's fort. The enemy, however, uses the same process with its strength and castle defense bonus (another special ability available to a few units) to rebuild the defenses.
You need to have not only a large force but one that sufficiently out-strengths the opposition. There are some spells that can help, high-strengh summons also help, and mindless units are to be avoided. (Mindless troops count only 1/10 of their strength towards sieging or defense.)
It can be time-consuming but at least that means your castles won't go down easily either.
|
September 3rd, 2005, 06:33 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: storming castles
There are many items that speed up destroying castle walls as well. Gate Cleaver and Air Shaker, at least. Once you can storm it, it helps if you can use fliers to distract enemy mages. Also, it can help if you have fast, powerful units just before the gate that just dash forward, and more units just behind them so that they will get help as fast as possible. This way your units have a chance of getting through he gate faster.
|
September 3rd, 2005, 07:04 AM
|
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: storming castles
Put a commander with a bane venom charm in your siegers to disease the enemies behind the walls.
|
September 3rd, 2005, 07:18 AM
|
Sergeant
|
|
Join Date: Mar 2004
Location: London, UK
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: storming castles
I think the OP was talking about actually taking the castle, not breaking down the walls. This can be a big problem for the tougher castles which only have a narrow entrance gate or barbican - if you have slow, lightly armoured troops (like flagellants) they will get massacred while getting into the castle to fight. Two solutions to this:
1. Get flying troops from somwhere. They get straight in and start pounding the defenders.
2. Put *fast* troops at the front, like cavalry, and charge straight in. Knights of the chalice would be particularly good here. Then follow with your slower troops.
Small squads will get through a bottleneck quicker than large squads (but small squads also rout more easily).
It can still be tough though, taking a big castle which has lots of mages in it. You lose a lot of units simply getting inside.
CC
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
|
September 3rd, 2005, 11:25 AM
|
|
Sergeant
|
|
Join Date: Dec 2004
Location: North Carolina, USA
Posts: 276
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: storming castles
Mindless troops siege at full strength; they are 1/10 for defending only.
In addition to the above suggestions, use a flying supercombatant (SC). If it doesn't fly naturally, give it Winged Shoes. Put it in the front and to one side, with orders to hold (or cast buffing spells) for at least two turns. During the turns that the SC holds, the enemy troops will rush forward into the gate, where your other troops will be going. Then the SC will have a good chance of being able to attack enemy commanders quickly.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|