.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 1st, 2001, 02:54 AM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default AI Colonisation - Colony/Planet Type Observations

Not sure whether anyone else has picked this up before, but, I have just made an interesting observation about how the AI determines what planet type its new colonies should be. The AI appears to use two criteria;

1) If the current maintenance bill is greater than the Maintenance maximum value in the Settings file (default = 80%), then the next colony will be a Mining colony.

2) If the Maintenance maximum has not been breached, the PlanetTypes file is used to determine the planet type.

The above explains why the AI builds Mining colonies on crappy worlds in contravention of the PlanetTypes file settings.

Hope the modders out there find this information of use (took me heaps of play testing to discover it).
Regards,

God Emperor

Reply With Quote
  #2  
Old April 1st, 2001, 04:12 AM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: AI Colonisation - Colony/Planet Type Observations

But something about it, was wrote here.

When the AI go lack of resources, the AI skip the Planets.txt and build a colony for the resource that is lack of.
I think that your observation about the 80% setting, is not right (I believe that the AI do it when is in red numbers), but who knows?
Reply With Quote
  #3  
Old April 1st, 2001, 05:07 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: AI Colonisation - Colony/Planet Type Observations

This has been discussed extensively; try a search on the words "mining colony".

In the thread "odd 1.30 observation"

( http://www.shrapnelgames.com/ubb/For...ML/001980.html ),

it's been reported that the 80% maintenance maximum isn't working.

------------------
Cap'n Q
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #4  
Old April 2nd, 2001, 01:02 AM

God Emperor God Emperor is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
God Emperor is on a distinguished road
Default Re: AI Colonisation - Colony/Planet Type Observations

Master Belisarius,
You may be correct about the 80% setting not working, but, I thought I did observe a race switch to mining colonies before it was in the red. Must admit, though that I didnt check it that closely as I was really focussing on 80% being breached. I have set my AI's to 99% now anyway which at at least eliminates any confusion (ie if they are spending more than they are mining, they definately will be building mining colonies, one way or the other).

Thanks for your reply...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.