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October 3rd, 2005, 01:14 PM
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Private
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Join Date: Oct 2005
Posts: 8
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Acro- Golden Era
Since I got so much uber tips from my Ermor post. Was wondering if I could get some tips on Acro- Golden Era now.
Been using them in a Chariot heavy army with little range troops and units of Wing Riders as raiding or quick support.
Seems to work ok, losses are quite bearable although i tried a Water 9 for Bless pretender for that. Wondering if you guys have any tips for me
Thanks in advance
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October 3rd, 2005, 01:25 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Acro- Golden Era
In the base game, GE Arco's only real strengths are it's philosophers and engineers. For troops, a slow trickle of myrmidons is usually used, if you get a second fort perhaps independent heavy infantry. The wind riders are cool, but a little to expensive to be really cost effective. One good plan is to rely on mystics etheralizing your precious few troops.
Also, if you are facing another player early, research some evocation to give your mystics a little offensive punch.
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October 3rd, 2005, 01:34 PM
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Colonel
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Join Date: Aug 2005
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Re: Acro- Golden Era
or try sceptics en mass in enemys dominion
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October 3rd, 2005, 01:40 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Acro- Golden Era
Arco GE is all about the magic. Your troops are pretty bad overall so you will need to get your magic going quickly. Take a magic scale and use your awesome Philosophers to get your research rocking. Once youve got some wind under your wings you should be able to rely on your Mystics and summoned creatures to do all of your heavy-lifting in battle.
One additional note, Aku and I were discussing the strategy of using Skeptics as Dominion-killers and agreed that it had merit. As it turns out, another player actually used it on him reportedly taking provinces from dom10 to dom0 in one turn with no loses to Skeptics!! Even through heavy patrols! So apparently that tactic is viable too, tho it is not something you will want to use until later since you must sacrifice Philosopher production to make Skeptics (they are cap-only, right?)
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October 3rd, 2005, 01:43 PM
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Colonel
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Join Date: Aug 2005
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Re: Acro- Golden Era
best is to give the sceptics winged shoes and fly around dominion killing
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October 3rd, 2005, 03:05 PM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
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Re: Acro- Golden Era
I think one additional point that needs to be brought up is the Skeptic Prophet. This is probably your best choice for a Prophet (unless you have a high-Earth pretender and get Orokestes), and this guy is very good at destroying enemy dominion. He has the following points:
1) Inherent Dominion reduction (Skeptic effect)
2) Automatic Preaching (Prophet effect)
3) Able to Preach (Prophet makes him level-3 Holy Priest)
I'll also note that it's not hard for Golden Era Arco to make Stone Idols, which would improve this strategy even more.
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
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October 4th, 2005, 06:45 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
Posts: 262
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Re: Acro- Golden Era
Are the sceptics automatic killing dominon, or do they have to stay or "preach" - never used them before ?
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