.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 6th, 2001, 12:02 AM

Trachmyr Trachmyr is offline
Sergeant
 
Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Trachmyr is on a distinguished road
Default \"Can only inhabit starting planet type/atmosphere\" dissapointments

When I saw the new options I was really happy... I thought it would be really cool to add an additional level of complexity to colonization (god knows it needs it), unfortunaetly I was really dissapointed.

Turns out, it restricts you to your races starting planet type/atmosphere... NOT those of the race you are trying to colonize with!

Does anyone else here share my sentiment that the options should be tweaked to refer not to YOUR race, but the race that you are trying to colonize with?
Reply With Quote
  #2  
Old April 6th, 2001, 12:48 AM

MasterDave MasterDave is offline
Private
 
Join Date: Apr 2001
Location: San Jose, CA, USA
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
MasterDave is on a distinguished road
Default Re: \"Can only inhabit starting planet type/atmosphere\" dissapointments

I was sort of disappointed by this fact too. I captured a Krill colony ship, fully expecting to be able to colonize a huge carbon dioxide world in my home system with it, but when the ship arrived there, I got a message that I could not colonize that atmosphere. I had another captured transport holding 525 Million Krill Civilians, and once I found out that I could not land them on the new colony I was planning, I was forced to jettison them all into space, as the few Krill planets I had conquered with troops were full. That was quite an atrocity, spilling 525 Million enemies into the void...

Overall, I thought that limiting the number of colonies I could land on would make the game harder to win. However, since these limits applied to all the AI's as well, everyone's empire wound up being smaller, and when I started conquering Krill planets via ground troops I found myself getting to the MEE stage and imminent victory even faster than in the usual game settings. If only the AI would ever use troops itself to invade its enemies, a colonize only your own atmosphere and planet type game would be much more of a challenge.
__________________
Follow the Golden Rule:
He who has the Gold makes the rules..
Reply With Quote
  #3  
Old April 6th, 2001, 02:06 AM

Marty Ward Marty Ward is offline
Second Lieutenant
 
Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Marty Ward is on a distinguished road
Default Re: \"Can only inhabit starting planet type/atmosphere\" dissapointments

Try this for a different type of game.
Small quadrant
10 planet start
Lots of AI
Only Colonize your planet type and atmoshpere.
Any other settings you like.
You will probably be at war within 5-10. There will be very few planets for you to colonize.
It makes a good use of the two options and you jump right in to the fight. Also, everyone starts out able to build huge fleets quickly. I have a bLast playing this way.
Reply With Quote
  #4  
Old April 6th, 2001, 04:43 AM

chewy027 chewy027 is offline
Second Lieutenant
 
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
chewy027 is on a distinguished road
Default Re: \"Can only inhabit starting planet type/atmosphere\" dissapointments

Agreed. The option should be extended to all races. This would make capturing races more important.

BTY what do YOU think about the Civil War idea Trachmyr. Could you please give some input/suggestions in the "intergalactic ciivil war!!??" thread

[This message has been edited by chewy027 (edited 06 April 2001).]
Reply With Quote
  #5  
Old April 7th, 2001, 01:48 AM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: \"Can only inhabit starting planet type/atmosphere\" dissapointments

A nice option would be to be able to choose these options for each race not everyone. Or maybe expand it to allow you to choose which types (more than one) of planets and atmospheres each race could colonize.
Reply With Quote
  #6  
Old April 6th, 2001, 06:34 PM

MasterDave MasterDave is offline
Private
 
Join Date: Apr 2001
Location: San Jose, CA, USA
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
MasterDave is on a distinguished road
Default Re: \"Can only inhabit starting planet type/atmosphere\" dissapointments

In the new game I started Last night, I did not choose to limit colonization at all for the AIs. I have, however, resolved that I will not learn Ice or Gas colonization (I am playing with a Federation shipset oxy/rock), nor will I use the all-too easy shortcut of capturing and analyzing enemy colony ships to learn those techs. The only way I will allow myself to acquire a non-rock colony will be to conquer one with troops, or capture an enemy colony ship and use that to colonize an ice or gas planet. I am hoping that this self-imposed limit will make for a longer and ultimately more challenging game with the AI.

Of course, in this new game where I am playing with these self-imposed restrictions and AI set to High difficulty and medium bonus, I have found myself bordering hostile Gamilons (another race from this forum from "Star Blazers") and the TDM Version of the Serghetti (who have a huge fleet of Polaron Beam toting destroyers) on the other side. I am in 11th place out of 20 races and fighting two major wars. This is more like it!

------------------
Follow the Golden Rule:
"He who has the Gold makes the rules.."
__________________
Follow the Golden Rule:
He who has the Gold makes the rules..
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:53 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.