Automatic Installer
http://www.wargamer.com/gamesdepot/details.asp?sid=4168
Zip File
http://www.wargamer.com/gamesdepot/details.asp?sid=4169
CARIBBEAN CRISIS!
October 14-20th, 1962
Game Version: WinSPMBT 2.0+
Format: Fixed Core Campaign
Turns: 8-15 per scenario
Player: United States Marine Corps
Command Size: Company
Length: 5 Scenario maximum
Campaign Concept and Design: Wild Bill Wilder
Testers: Tom DeShelter, Fabio "Tiger" Prado, Sgt Walrus, Andrew "Weeble" Weaver, Massimo "Mad Italian" Rocca.
My special thanks to these gaming heroes who put in many hours of testing and suggestions for improvement. This effort would be nothing without them.
Let me add a special note of thanks to Fabio Prado for preparing the installer program for this campaign.
Some Hypothetical History:
This campaign mixes fact with hypothesis. It did not happen but could have. To better understand the campaign, I strongly recommend that you read the following.
Four months after the "Bay of Pigs" fiasco, the United States finds itself being slowly pressured by the Soviet Union. The earlier vacillation has given Premier Khrushchev and the Politburo excessive boldness.
There are strong indications of large numbers of Soviet troops and equipment coming to the island daily. There is also suspicion that intermediate ballistic missiles might be located there. The number of U-2 spy plane flights is increased to verify this possibility.
To add to the tension, the Communist regime has become bolder in its confrontational attitude in other places. In Europe, Soviet Forces are currently massing on both sides of West Berlin in what maybe a new blockade. West Berlin is about to become an island of freedom in a Communist sea.
Kennedy has tried to reason with the Soviet Premier but in vain. He is determined not to be cowered into a submissive state by Soviet intimidation. He resolutely decides that the Communist regime in Cuba is too great a threat to the United States. There is no time to wait for confirmation as to the presence of missiles.
United States Marines and the 82nd Airborne prepare to invade Cuba in what is termed "Operation Independence.' The Marines form "Task Force Freedom." The 82nd carries the name "Task Force Liberty."
Just how far will either nation go? That is not yet known but many in authority in the USA fear the worst. No matter! The invasion will take place and Castro will be ousted from power.
The decision has been made. It is only moments until "Operation independence" begins!
INFORMATION ABOUT THE CAMPAIGN
Tenshun! Before beginning this campaign be sure you have read the doc or test file that comes with this zip file which gives the background for this campaign. This is very important to understanding what lies ahead for you.
Your core force is provided for you. It is a Marine Infantry Company. Your unit is part of "Task Force Freedom." As the campaign develops, so will your men. You will be given points to secure whatever assets you will need.
When you begin this campaign, your first scenario is not one of battle, but of choice. You are to decide which of the two campaigns you wished to play. The first is "Slugging it Out," where more conventional battles will occur.
The Second campaign, "Special Ops," offers some unusual situations beyond the scope of normal warfare.
Hopefully you'll play both of them. Once you have finished one series, you can restart the campaign and play the other without repeating any battles.
The entire Wild Team is delighted to present you with this adventure in the Caribbean. Good hunting!