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February 8th, 2006, 05:06 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Your experiences with \"Stygian Pathes\", please ...
>> Quote:
>> PrinzMegaherz said:
>> The best thing is that he was trying to move his ghost
>> king pretender with some 200 wraiths trough stygian
>> pathes and lost all of them.
>
> NTJedi:
> OH MY WORD !.... yes that spell is busted. Last time I
> used the spell it told me I lost 9_million units.
> Obviously busted since the game can't have that many units
> which can exist on a map... with that spell only my
> pretender(bog_mummy) survived at 1_hitpoint remaining and
> he had over 100_hitpoints before casting the spell.
> Yes on the global map it showed him with 1_hitpoint inside
> my domain. Never use that spell.
If anyone has more information about that I would be glad to hear them.
Going to add this to the "List of known issues - reloaded" !
thanks
Stefan
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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February 8th, 2006, 04:40 PM
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Corporal
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Join Date: Jan 2006
Posts: 109
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Re: Your experiences with \"Stygian Pathes\", please
Well, I've used it once, and it worked fine. Delivered a Tartarian and his Tartarettes to the front lines when it would have taken ten turns just to walk them. I think maybe I lost 1 soldier on the way.
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February 8th, 2006, 06:12 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: Your experiences with \"Stygian Pathes\", please
From what I've heard, disaster happens quite frequently.
Looks like the CB mod has removed it. I wonder if it would be neat to put it in as a fairly low level spell...just because it is so dangerous.
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February 12th, 2006, 12:50 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Re: Your experiences with \"Stygian Pathes\", please
Quote:
Oversway said:
Looks like the CB mod has removed it. I wonder if it would be neat to put it in as a fairly low level spell...just because it is so dangerous.
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I tried very hard to do just that, but after testing it a lot I came to the conclusion that it was just too buggy to save.
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February 13th, 2006, 04:33 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Your experiences with \"Stygian Pathes\", please
Upon reading the description of the spell it sounds like actual battles can occur with nasty independents... unfortunately it appears to just kill X amount of units. And from all my experiences it's buggy and kills most if not all those using the spell.
Would be very interesting if nasty independents actually did fight your traveling army. Maybe we'll see this in Dominions_3.
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There can be only one.
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February 13th, 2006, 08:49 PM
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Corporal
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Join Date: Feb 2004
Posts: 124
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Re: Your experiences with \"Stygian Pathes\", please
The times I've used Stygian paths it worked fine. Of course, I had a vampire lord leading an army of vampires, which has the advantage of being stealthy, which does help, and immortal, so even if the entire army is killed all I lose is the skull staff.
odd_enuf
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