|
|
|
 |
|

April 9th, 2006, 04:00 PM
|
Sergeant
|
|
Join Date: Jun 2005
Location: England
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
lord of the rings mod
I am back *waits for the sound of cheers and cries of happiness and glory to die down*
so far I have made Isenguard weapons and armour:
crude short sword- orc workers low in everything
uruk sword- uruk-hai medium damage and low att def
beserker T-sword- beserkers high is damage about 6-8)medium att low def
uruk shield- uruks -1 def +1 enc.
warriors hope to be:
orc warrior
uruk-hai scout
uruk-hai warrior (sword shield)
uruk-hai warrior (pike)
uruk-hai warrior (crossbow)
beserker (beserker T-sword)
warg rider (javelins + crode short sword)
I also have plans for
mordor
elven nations
moria
gondor
rohan
possibly hobbits
please tell me what u think as I can then ake it better and better hopefully releasing a mod which will be used in large multiplayer games
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
|

April 9th, 2006, 04:26 PM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: lord of the rings mod
Welcome Back!
isenguard could also use some seige weapons, should have something in their capitol to increase resources and this should be in the mods forum
|

April 9th, 2006, 04:53 PM
|
 |
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: lord of the rings mod
How about those ghost dudes that Aragorn hires in Return of the King? You could mod Soul Gate 
|

April 9th, 2006, 05:17 PM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: lord of the rings mod
the army of the dead might be a little overpowered (but then again so is soulgate  ). if you do decide to make them then all you would really need is to give dispossesed spectral swords and turn them green (and make spectral legionairs just slightly stronger versions). only problem is they only really have one leader but im sure they could have captians. they should be fast and maybe an expensive commander/unit that looks like a bunch of them could have trample to show how they slaughtered the enemy in a huge tide of ethereal death
|

April 9th, 2006, 05:46 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: lord of the rings mod
The army of the dead would actually be more akin to a ritual spell, or perhaps an event or site effect. Those aren't easy to mod, though. Replacing Ghost Riders might do it.
Anything besides nations is almost impossible to do, though, because almost everything was "pre-scripted", unique, and needed special condition to trigger. As an example, the nine would be dead once they died. The only way to model anything like them in Dominions would be unique summon spell, which would be expensive but could be casted once/turn if the player hadn't spent too much resources during the first 30-50 turns.
|

April 13th, 2006, 09:51 AM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: lord of the rings mod
Quote:
Endoperez said:
... As an example, the nine would be dead once they died. The only way to model anything like them in Dominions would be unique summon spell, which would be expensive but could be casted once/turn if the player hadn't spent too much resources during the first 30-50 turns.
|
Why not just make them Immortal ?
|

April 9th, 2006, 06:12 PM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: lord of the rings mod
Well I remember there was talk about LOTR mod way back since Dom2 was released. Unfortunately, mod never took off.
You have my vote to go for it. 
|

April 9th, 2006, 06:51 PM
|
Colonel
|
|
Join Date: Aug 2005
Posts: 1,606
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: lord of the rings mod
to make the nine you could always just add them as heroes, it would mean they are hard to get but its probably the best thing i can think of
|

April 10th, 2006, 04:17 AM
|
 |
Sergeant
|
|
Join Date: Nov 2004
Location: Montpellier, France
Posts: 208
Thanks: 3
Thanked 2 Times in 2 Posts
|
|
Re: lord of the rings mod
Yes, a Tolkien mod would be cool.
Some more nations ideas :
- For the elven nations, there could be Lorien and Mirkwood.
- Dwarven. 
For men :
- Khand.
- Harad (with Elephants  ).
- Dun.
Others :
- Why not a nature nation : A mix between Beornids, Fangorn and the old forest (with Bombadil as a Hero  ).
Afaik, the game will have 3 eras. It should be a great opportunity to mod the different Middle Earth ages :
- 1st age with mostly Elves and Fantastic creatures, few men.
- 2nd age with still many elves, but more men nations (I.E. Numenor).
- 3rd age with mostly men and few elves.
Well, maybe I'm wrong with the different ages, It's a lot of time I haven't read the Silmarillon  . That should be a cool mod, but it certainly requires a lot of work. 
|

April 10th, 2006, 06:36 AM
|
Sergeant
|
|
Join Date: Jun 2005
Location: England
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: lord of the rings mod
thanks for all your help so far I am still working in Isenguard I will send endoperez a copy of it when t is finished (Isewnguard that is) and I will see where we go from there
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|