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April 27th, 2001, 12:29 AM
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Corporal
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Join Date: Nov 2000
Location: New Jersey
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What\'s the point with Organic and other techs - useless!
I took Organic for the first time in a long game and I'm a bit ticked. What is the point!?! It takes a ton of extra RP to even start and then the weapon techs all suck... I finally got the "Hyper Plasma Bolt" after thousands and thousands of research points and it blows compared to the Phased Polaron Beams... and I could have had them four times over by this point.... The weapons all seem pretty generic - especially when you figure in that any Racial Tech also costs at least 1500 points. Anyone else feel this way - or am I missing something???
Jason2
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Jason2
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April 27th, 2001, 01:27 AM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
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Re: What\'s the point with Organic and other techs - useless!
Organic rocks!
Think about it... you get to research a variety of weapons in just one catagory... both missiles and direct fire! Plasma bolts do suck, but Enveloping Acid Globules are one of the best weapons in the game. Furthermore, the electic discharge weapons are great for lighter attack ships and the SMALL Version is the best weapon possible for fighters! (Ok, their tied with small TK projectors). Not to mention that organic armor is VERY powerful... slap a few on and you'll be virtually invincable! (BTW, don't bother with shields... just use organic armor.) And on a final note, organic stuff uses more organic resouces and less minerals/radioactives.... as your ships will now more "evenly" use resources for maintianence, you'll be able to field a larger fleet. Then you've got the facilities, the med lab works like a urban pacification center but improves reproduction and prevents plagues. The othe "reproduction" facs can also be helpful at times.
I'm not sure what you're complaing about... just drop the plasma bolts and refit with (enveloping)acid globules and electric discharge/lightning rays... drop the shields, and put on a lot of organic armor (go with 4-5 pieces... you'll see their merit)... and perhaps build some fighters, and you'll soon realize that organic rocks!
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April 27th, 2001, 02:00 AM
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Corporal
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Join Date: Nov 2000
Location: New Jersey
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Re: What\'s the point with Organic and other techs - useless!
I will do as you suggest  Thanks
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Jason2
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April 27th, 2001, 02:03 AM
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Captain
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Location: Chandler, AZ, USA
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Re: What\'s the point with Organic and other techs - useless!
Keep in mind that organic armor is great, unless you go up against someone with crystaline tech. Crystaline weapons ignore armor.
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April 27th, 2001, 02:04 AM
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General
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Join Date: Feb 2001
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Re: What\'s the point with Organic and other techs - useless!
Another thing I like about Organic Weapons:
CSM has a reload of 3
Seeking Parasite has a reload of 2
CSM I has range 10 damage 75
SP I has range 8 damage 60
SP II has range 10 damage 70
so every six rounds
CSM I can do 150 damage
SP I can do 180 damage
SP II can do 210 damage
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Cap'n Q
[This message has been edited by capnq (edited 27 April 2001).]
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April 27th, 2001, 02:32 AM
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Lieutenant General
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Re: What\'s the point with Organic and other techs - useless!
quote: Originally posted by capnq:
Another thing I like about Organic Weapons:
CSM has a reload of 3
Seeking Parasite has a reload of 2
CSM I has range 10 damage 75
SP I has range 8 damage 60
SP II has range 10 damage 70
so every six rounds
CSM I can do 150 damage
SP I can do 180 damage
SP II can do 210 damage
You got it wrong. CSM I has range of 8 and does 60 damage. You were talking about CSM II.
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