.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 27th, 2001, 12:29 AM

Jason2 Jason2 is offline
Corporal
 
Join Date: Nov 2000
Location: New Jersey
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Jason2 is on a distinguished road
Default What\'s the point with Organic and other techs - useless!

I took Organic for the first time in a long game and I'm a bit ticked. What is the point!?! It takes a ton of extra RP to even start and then the weapon techs all suck... I finally got the "Hyper Plasma Bolt" after thousands and thousands of research points and it blows compared to the Phased Polaron Beams... and I could have had them four times over by this point.... The weapons all seem pretty generic - especially when you figure in that any Racial Tech also costs at least 1500 points. Anyone else feel this way - or am I missing something???

Jason2
__________________
Jason2
Reply With Quote
  #2  
Old April 27th, 2001, 01:27 AM

Trachmyr Trachmyr is offline
Sergeant
 
Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Trachmyr is on a distinguished road
Default Re: What\'s the point with Organic and other techs - useless!

Organic rocks!

Think about it... you get to research a variety of weapons in just one catagory... both missiles and direct fire! Plasma bolts do suck, but Enveloping Acid Globules are one of the best weapons in the game. Furthermore, the electic discharge weapons are great for lighter attack ships and the SMALL Version is the best weapon possible for fighters! (Ok, their tied with small TK projectors). Not to mention that organic armor is VERY powerful... slap a few on and you'll be virtually invincable! (BTW, don't bother with shields... just use organic armor.) And on a final note, organic stuff uses more organic resouces and less minerals/radioactives.... as your ships will now more "evenly" use resources for maintianence, you'll be able to field a larger fleet. Then you've got the facilities, the med lab works like a urban pacification center but improves reproduction and prevents plagues. The othe "reproduction" facs can also be helpful at times.

I'm not sure what you're complaing about... just drop the plasma bolts and refit with (enveloping)acid globules and electric discharge/lightning rays... drop the shields, and put on a lot of organic armor (go with 4-5 pieces... you'll see their merit)... and perhaps build some fighters, and you'll soon realize that organic rocks!
Reply With Quote
  #3  
Old April 27th, 2001, 02:00 AM

Jason2 Jason2 is offline
Corporal
 
Join Date: Nov 2000
Location: New Jersey
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Jason2 is on a distinguished road
Default Re: What\'s the point with Organic and other techs - useless!

I will do as you suggest Thanks
__________________
Jason2
Reply With Quote
  #4  
Old April 27th, 2001, 02:03 AM
Alpha Kodiak's Avatar

Alpha Kodiak Alpha Kodiak is offline
Captain
 
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
Alpha Kodiak is on a distinguished road
Default Re: What\'s the point with Organic and other techs - useless!

Keep in mind that organic armor is great, unless you go up against someone with crystaline tech. Crystaline weapons ignore armor.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)

Ursoids of the Galaxy, unite!
Reply With Quote
  #5  
Old April 27th, 2001, 02:04 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: What\'s the point with Organic and other techs - useless!

Another thing I like about Organic Weapons:

CSM has a reload of 3
Seeking Parasite has a reload of 2

CSM I has range 10 damage 75
SP I has range 8 damage 60
SP II has range 10 damage 70

so every six rounds

CSM I can do 150 damage
SP I can do 180 damage
SP II can do 210 damage

------------------
Cap'n Q

[This message has been edited by capnq (edited 27 April 2001).]
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #6  
Old April 27th, 2001, 02:32 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: What\'s the point with Organic and other techs - useless!

quote:
Originally posted by capnq:
Another thing I like about Organic Weapons:

CSM has a reload of 3
Seeking Parasite has a reload of 2

CSM I has range 10 damage 75
SP I has range 8 damage 60
SP II has range 10 damage 70

so every six rounds

CSM I can do 150 damage
SP I can do 180 damage
SP II can do 210 damage




You got it wrong. CSM I has range of 8 and does 60 damage. You were talking about CSM II.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.