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				May 31st, 2006, 09:19 PM
			
			
			
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				 Important  AI  Improvement 
 Hope it's not too late... but this needs to be said.
 
 In most games I've seen the computer AI setup to always attack the weakest.  This is fine for the early stages of a game, but it should be improved for the later stages.
 
 Within multiplayer games humans know to join forces against the strongest opponent on the map.  I recommend the AI opponents do the same... it's sad watching the weak AI opponents fight among themselves or attack a weaker human opponent while ignoring the greatest threat within the game.
 
 This would make the singleplayer games more interesting longer because once a gamer starts winning the AI will recognize this and join forces to try stopping the expansion.  On the same note once the human player is no longer the biggest threat the new biggest threat should be targeted.
 
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 Determining the strongest player... well Illwinter would probably identify the best formula but here's my example:
 Percentage of provinces on the map + Percentage of total army size compared to all armies + Percentage of total gem income compared to gem income of all players
 
 I'm sure I missed an important variable or two...  in any case I hope this has been taken into consideration for the computer AIs.
 This would make the computer AIs more reasonable to use in multiplayer games as well.
 
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				May 31st, 2006, 10:06 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Important  AI  Improvement 
 That would be interesting. In Dom2 you can ally the AI's against you but it has to be done from the beginning of the game with a .map command. But I like your suggestion 
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				June 1st, 2006, 06:32 AM
			
			
			
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 Major |  | 
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				 Re: Important  AI  Improvement 
 Yeah it sounds good indeed. I just hope that the AI gonna build much stronger heavy armies in Doms3 then in Doms2. Also hopefully the AI gonna research/summon the most powerful creatures too.I think almost all of us playing singleplayer still sometimes, since Doms2 is a PBEM game mainly, and we all know that 1 game can last for weeks/months. I was lucky however, since I played tons of TCP/IP games with my friends, so I wasnt playing that much SP games thanks to that, but I guess the majority of the players cannot play TCP/IP, since 1 game takes like 2-6 hours usually. [with 4 players on a medium sized map.]
 
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				June 1st, 2006, 03:02 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Important  AI  Improvement 
 Replace "army size" with "army gold/gem" value, counting items and empowerments, and I suppose it's a start. Should probably factor in globals, hoarded gems, dominion, forts, temples and whatnot, too. |  
	
		
	
	
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				July 11th, 2006, 08:31 PM
			
			
			
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				 Re: Important  AI  Improvement 
 Bumping this topic because this is an important AI improvement which I pray gets placed into the game.   With this AI implementation the computer opponents will fight more like the human players.
 
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				July 14th, 2006, 10:13 PM
			
			
			
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				 Re: Important  AI  Improvement 
 As someone who isn't at the top tier of players and who when he comes back to dominions 2 still occasionally LOSES TO the AI, let's not make it a whole lot better than it is so that regular people stand a chance against it.
 I'm fine with it learning to build castles.
 
 But how about making this AI upgrade an *option* so that top tier players can have a bit more challenge rather than a penalty for finally starting to stand out among the pack.  Congratulations, you are now in an advantageous situation.  Now everyone will join together and beat you up.
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				July 17th, 2006, 01:19 PM
			
			
			
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				 Re: Important  AI  Improvement 
 
	Quote: 
	
		| SurvivalistMerc said: As someone who isn't at the top tier of players and who when he comes back to dominions 2 still occasionally LOSES TO the AI, let's not make it a whole lot better than it is so that regular people stand a chance against it.
 
 
 
 |     My suggestion actually works for even those which are losing the game.  In fact, my suggestion actually helps those losing because the AI opponents will target the strongest opponent on the map, thus if you're losing you'll actually do better now.  Only if you're dominating the map will you face the joined forces of all AI opponents. 
   You seem to have misunderstood my suggestion...  my suggestion was not have AI always attack humans.  That's why this would be a significant AI improvement.
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				July 20th, 2006, 06:25 PM
			
			
			
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 Corporal |  | 
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				 Re: Important  AI  Improvement 
 I appreciate where your coming from. I personally don't think that it takes into account the nuances of who's a threat and whos not.
 Also as a true sandboxer I don't actually need to win a game to consider it completed to my advantage as I may well choose to ally with AI's on genre based grounds.
 
 As an option to turn on for mixed multiplayer it would probably work well but for me as a single or co-op player who goes for particular imagery in my game it would mess things up.
 
 Spiro
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