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Sadly, taking a normal screenshot isn't working, which is why I posted. I'm getting ye olde 'black screen with lots of sparkly odd bits scattered over the screen' bug.
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In full screen DirectX mode?. It is using a 256 colour fully palletised mode then. You may need to tell your DirectX screen capture programme that fact.
(edit: which is
not the same as the windows 256 colour palette, it uses the "reserved" slots in the palette that Windows uses for GUI, so if I
had used yes/no/cancel standard windows message boxes (I experimented with these and they worked
fine in windowed mode

then they came up in weird colours in F/S DirectX mode, some with cycling colours as I recall ! )
Search for "palette.lbm" - that file is loaded as the basic game palette file by WinVFX. The DirectX screen capture progamme may need that info?.
(In windowed mode, Winvfx uses the direct R,G,B values and computes for the windows colour depth and not a direct load into the hardware pallette register. But that is about
all I know as it is a third-party GFX system
Cheers
Andy