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  #1  
Old May 1st, 2001, 07:44 AM
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Spoo Spoo is offline
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Default docking escorts

Is there a way to make ships dockable like fighters? I don't mean making a gigantic fighter that just looks like an escort or frigate, cause then it could be loaded with fighter components and be shot down w/ PDC, and basically be not good.

I'm thinking a baseship that holds a small fleet of escorts and/or frigates.

I imagine this would need a code change, but I figured I'd bring it up in case it could be moded.

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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #2  
Old May 1st, 2001, 09:19 AM

jc173 jc173 is offline
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Default Re: docking escorts

Not that I know currently, although you could make a huge fighter as you suggested it wouldn't require any maintenance, or be upgradable for that matter. The idea is pretty interesting though, reminds of the Battlerider and Tender setup in Traveller.
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  #3  
Old May 1st, 2001, 09:53 AM

Mark Walton Mark Walton is offline
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Default Re: docking escorts

The advantage of this would be, other than "roleplay" reasons, that the ships don't need their own warp capability and so gain extra space within the hull for other gear, or reduced build/maintenance costs and also reduced supply usage. Finally of course the mothership can offer protection.

At the moment for roleplay reasons you could simply move all the ships in a fleet, a bit naff though

I haven't played around with the modding, but I see an ability for extra combat move, so perhaps this could be used to create an engine component which only allows combat movement not map movement, but there is currently no way to dock the ships with a mothership - is this right?

Personally I feel that the division between ship and unit (and world) needs to be blurred a bit more.
Too much artificial division between a large fighter and an escort, in the real world analogy of naval fleets this makes some sense as ships are very different to fighter planes, but space combat is very different.
Also at the other end of the scale, make all world abilities usable on massive ships / let them carry active population!
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  #4  
Old May 1st, 2001, 02:57 PM

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Default Re: docking escorts

Sounds like the gunboats from In Death Ground. It would be an interesting addition. Mabye give them a speacial one shot super-missile that does ultra massive damage. To keep them from looking like fighters, they should only launch one at a time, and not fly in Groups.


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  #5  
Old May 1st, 2001, 06:41 PM
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Default Re: docking escorts

This sounds like the role Drones will fill when they are finally implimented.

Hopefully in a patch or two....

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  #6  
Old May 1st, 2001, 09:25 PM

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Default Re: docking escorts

Might be a good idea for the 'Pirates and Nomads' (see other Posts). Although, I wouldn't have the first idea as to how to make it work......
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