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August 30th, 2006, 04:53 PM
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Preferences & air sorties & flickering & crashes
Now I understand that the number of air sorties, when specified in preferences is for a maximum number. I will not always get all, or any, that I specify. I also know that if I specify "0" then there should be none. Period. I have noticed in the summary after battle (when I am admiring the devastation I have wrought) that even though I have set the AI air sortie number to "0" there are a few enemy a/c on the roster. Even though they never got into play, they shouldn't be there at all. Right?
When I go into the mission map there is a lot of flickering as the mouse flits about. The entire screen trembles.
When I am rolling the numbers to increase the number of battles in a (generate or) long campaign the screen flickers each time I raise the number. Is this a game problem or unique to my computer?
I have also had a random(?) crash as I finished setting up a Long Campaign. Continue...crash!!
I have WW2 v.1.0 with the 1,1B patch installed.
I am playiong on a DELL Inspiron 8000, 512RAM, Pentium III chip ~700gh
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"The only constant is change. Suck it up and learn to adjust."- Noah Vaile
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August 30th, 2006, 07:49 PM
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National Security Advisor
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Re: Preferences & air sorties & flickering & crashes
Are you playing a campaign game?.
A scripted LC may well have the number of air sorties for a scenario programmed in by the designer.
If not, or in all other cases - air superiority in a campaign game is entirely under control of the campaign code, just like the points values are. Player 1 points, for the inital core buy is the only thing the campaign uses out of the points values and air strikes numbers.
The air strikes number, and the player 2 points (if not XXX), are only ever used in a battle generator game.
Cheers
Andy
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August 31st, 2006, 07:08 AM
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Re: Preferences & air sorties & flickering & crashes
Yes. Both generated and L-C.
What is a scripted L-C? I thought they were randomly generated.
Do I presume then, that regardless of what I have put in preferences, I will need anti-air units? I can live with that.
What about my other preferences? Are they also moot? Mines? Command? Toughness?
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August 31st, 2006, 10:18 PM
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Re: Preferences & air sorties & flickering & crashes
A scripted campaign is also known user campaign. It is found on the campaigns section, like the "Stalingrad" campaign.
User campaigns are a series of scenario games, scripted by the campaign designer. The designer can determine if air is random, fixed or none etc per scenario.
The WW2 LC is scripted in code for the entire war.
All other preferences are used in campaigns. Air superiority is for generated battles, player 2 points are determined by the code, or in User Campaigns, preplaced in scenarios by the designer.
Player 1 points are only ever used for the initial core buy, unless a user campaign - where the designer determines the points, or if you have fixed core etc.
Cheers
Andy
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September 1st, 2006, 06:43 AM
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Re: Preferences & air sorties & flickering & crashes
Okay. I think. Are you saying that even though in my (1) generated or (2) Long campaign preferences, I have set air sorties to "0" (zero) for the AI, that the preference will be/is overwritten by the game designer.
Pardon my thickheadedness ((+:
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"The only constant is change. Suck it up and learn to adjust."- Noah Vaile
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September 1st, 2006, 07:56 AM
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National Security Advisor
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Join Date: Mar 2005
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Re: Preferences & air sorties & flickering & crashes
Campaign games of any type will ignore your preference settings for air strikes, whether P1 or P2.
Cheers
Andy
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