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  #1  
Old May 7th, 2001, 08:08 PM

javaslinger javaslinger is offline
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Default Ramming/Kamakazi tactics

This was brought up in another thread, but I have seen little discussion on this tactic.

Has anyone used this very much? sTrategies? Is it worthwhile?

Thanks,

Ken
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  #2  
Old May 7th, 2001, 08:14 PM

Possum Possum is offline
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Default Re: Ramming/Kamakazi tactics

IMAO, no, not since they changed the ramming rules.

The warheads are just too expensive to be cost-effective, except in rare circumstances.

Ramming does have some advantages. If your enemy has such huge ECM superiority that you can't hit him with direct-fire weps, and such heavy PD that you can't get him with fighters or seekers, then ramming may be your Last resort.
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Old May 7th, 2001, 08:22 PM
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Default Re: Ramming/Kamakazi tactics

It is quite a viable strategy actually. When programming my AI's for the few shipsets I have made/are making I make the Colonizers all have the 'ram' strategy. The first thing a colonizer usually encounters is an escort when it goes thru a wormhole. The colonizer will ram and usually survive with most comp intact, the escort will usually have most/all weapons destroyed. Instead of the colonizer running/being destroyed it now lives/destroys alot of the time.
Then there is the case of the heavy carrier that has a shipbuilding component and builds fighters with xplosive warheads, basicly uses them as 'missiles'. Nasty in combat when you get hit with heavily shielded large fighters with kamakazie warheads, really makes point defense earn its pay.
I have seen a few other shipsets use the 'ramming colonizer' ploy, at least the Rage did it to me a few games back, surprised the hell out of me, I was ready to board and they just smashed me flat!
Even a non-warhead ship does some ramming damage (not sure how much), so you can either be a target or just ram instead, I have even used this target as POINT DEFENSE, just try using a ship with good shields/armor and ram your way thru a cloud of fighers, 'boooommmm', no more fighters!(good when point defense hasn't been researched/added to ships).

Just my thoughts........someone else will probally think of something I didn't

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  #4  
Old May 7th, 2001, 08:23 PM
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Default Re: Ramming/Kamakazi tactics

I have used ftrs as kk's loaded with warheads
and when in fair to large Groups they have take out a dreadnaught. The only drawback is that once the group hits, their gone. So if you use this tactic you would need a number of kk Groups of ftrs along with supporting ftrs or ships. 25-30 or more ftrs in a group. As for ramming ships I have done this a number of times and once in awhile they do some damage but not very often, but if you have no other option and you know your going to lose your ship, what the hey, take the shot, you never know.

just some ideas mac
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Old May 7th, 2001, 08:52 PM

Oggy ben Doggy Oggy ben Doggy is offline
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Default Re: Ramming/Kamakazi tactics

for fighters, isn't it more effient to use those one shot rocket packs?
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Old May 7th, 2001, 10:14 PM
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Default Re: Ramming/Kamakazi tactics

Ramming warheads on fighters do 2 to 3x the damage. Both only work once in combat.

Ramming means you have to rebuild, though.
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