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October 1st, 2006, 10:12 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
Posts: 410
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Starting a new game...
Have anyone tried to start a new game from the command line, without any user interaction? Naively, I thought it could done with something like
Code:
dom2 --mapfile eye.map -g gamename
But that just gives
Code:
�ot gick fel!
no fatherland file found
N�ot gick fel!
no fatherland file found
This is really a snag for my new server, so please help
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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October 2nd, 2006, 02:00 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
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Re: Starting a new game...
Are there really no way to do this? *sniffs* Even in dom3?
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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October 2nd, 2006, 02:59 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: Starting a new game...
I can't experiment with it now, but I don't think you want -g. That's the host switch, isn't it?
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October 2nd, 2006, 03:01 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
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Re: Starting a new game...
Yup -g is the host switch and should not be used for game createion. Starting a new game with switches only is not implemented unfortunatelly. But you might be able to get around that by start a tcp game and then quitting it and continue it as a e-mail game.
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October 2nd, 2006, 03:34 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
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Re: Starting a new game...
Quote:
Johan K said:
Yup -g is the host switch and should not be used for game createion. Starting a new game with switches only is not implemented unfortunatelly. But you might be able to get around that by start a tcp game and then quitting it and continue it as a e-mail game.
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Most sad. So no way to make a pbm server :/ And I had a good part of the web frontend coded, too. Ah well.
__________________
"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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October 2nd, 2006, 04:20 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
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Thanked 165 Times in 22 Posts
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Re: Starting a new game...
I din't say there was no way. It might be possible if you use the tcp server stuff to create the game, which might be possible to do automatically. But I haven't tried it.
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October 31st, 2009, 12:42 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: Starting a new game...
I banged my head on this for days! I needed to do a pbem which I havent done in quite awhile. I found this thread where I proudly proclaimed that I had beat this problem. But it didnt work!
OK I know I am raising-from-the-dead an old thread (ironic that its Halloween today) but I will add an important note here.
the incoming gods must be renamed to not have numeric designators.
In other words early_fomoria_3.2h must be renamed to early_fomoria.2h
When the game was patched to allow us to create and save multiple gods in the same nation and same era by adding a numeric on the end of each one, the command-line recognition of those files was not updated. So apparently they must be renamed to the old style in order to start a pbem.
Gandalf Parker
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October 31st, 2009, 01:12 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Starting a new game...
This is a strange thing to post today. I think it was probably you who told me this three years ago!
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October 31st, 2009, 07:56 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Starting a new game...
Yes but I have a crappy memory. Especially for things I dont use all the time. I figured it out, then forgot it. I need to put things someplace like this where I can find them later.
BTW what program are you using for attachments?
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October 31st, 2009, 09:23 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Starting a new game...
Oh, some perl module. The whole e-mail processing stuff is some perl module.
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