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  #1  
Old October 1st, 2006, 10:12 AM
Esben Mose Hansen's Avatar

Esben Mose Hansen Esben Mose Hansen is offline
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Default Starting a new game...

Have anyone tried to start a new game from the command line, without any user interaction? Naively, I thought it could done with something like
Code:

dom2 --mapfile eye.map -g gamename


But that just gives
Code:

�ot gick fel!
no fatherland file found
N�ot gick fel!
no fatherland file found


This is really a snag for my new server, so please help
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  #2  
Old October 2nd, 2006, 02:00 PM
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Default Re: Starting a new game...

Are there really no way to do this? *sniffs* Even in dom3?
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Old October 2nd, 2006, 02:59 PM

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Default Re: Starting a new game...

I can't experiment with it now, but I don't think you want -g. That's the host switch, isn't it?
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  #4  
Old October 2nd, 2006, 03:01 PM
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Default Re: Starting a new game...

Yup -g is the host switch and should not be used for game createion. Starting a new game with switches only is not implemented unfortunatelly. But you might be able to get around that by start a tcp game and then quitting it and continue it as a e-mail game.
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  #5  
Old October 2nd, 2006, 03:34 PM
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Default Re: Starting a new game...

Quote:
Johan K said:
Yup -g is the host switch and should not be used for game createion. Starting a new game with switches only is not implemented unfortunatelly. But you might be able to get around that by start a tcp game and then quitting it and continue it as a e-mail game.
Most sad. So no way to make a pbm server :/ And I had a good part of the web frontend coded, too. Ah well.
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  #6  
Old October 2nd, 2006, 04:20 PM
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Default Re: Starting a new game...

I din't say there was no way. It might be possible if you use the tcp server stuff to create the game, which might be possible to do automatically. But I haven't tried it.
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  #7  
Old October 31st, 2009, 12:42 PM
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Default Re: Starting a new game...

I banged my head on this for days! I needed to do a pbem which I havent done in quite awhile. I found this thread where I proudly proclaimed that I had beat this problem. But it didnt work!

OK I know I am raising-from-the-dead an old thread (ironic that its Halloween today) but I will add an important note here.
the incoming gods must be renamed to not have numeric designators.
In other words early_fomoria_3.2h must be renamed to early_fomoria.2h

When the game was patched to allow us to create and save multiple gods in the same nation and same era by adding a numeric on the end of each one, the command-line recognition of those files was not updated. So apparently they must be renamed to the old style in order to start a pbem.

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Old October 31st, 2009, 01:12 PM

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Default Re: Starting a new game...

This is a strange thing to post today. I think it was probably you who told me this three years ago!
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  #9  
Old October 31st, 2009, 07:56 PM
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Default Re: Starting a new game...

Yes but I have a crappy memory. Especially for things I dont use all the time. I figured it out, then forgot it. I need to put things someplace like this where I can find them later.

BTW what program are you using for attachments?
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  #10  
Old October 31st, 2009, 09:23 PM

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Default Re: Starting a new game...

Oh, some perl module. The whole e-mail processing stuff is some perl module.
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